Lux-Pain (DS) review
"The game's primary failure is a very basic one: the story just isn't compelling. One important element for any visual novel is believable characters. Some of Atsuki's classmates manage to avoid standard stereotypes (the fortune-telling blonde is particularly refreshing) but several of the villains are simply outrageous. One early baddie — a bald man with evil pointy ears and creepy narrow stalker eyes — repeatedly professes his love for guns and hatred for schoolchildren."
Sweeping arm movements!
The gorgeously-packaged Lux-Pain begins with a thrilling animated introduction that manages to make people standing around look really exciting. The heroic but cold-hearted Atsuki Saijo gesticulates like a teen possessed, showing off his artificial arm and prosthetic golden eye. Fellow F.O.R.T. members Nola and the loli-goth Natsuki show off their own stylish methods of... standing around.
The aforementioned F.O.R.T. is a secret psychic organization. They stand around and talk a lot. When not standing around, they hunt down evil soul-sucking bugs called Silent that manifest themselves via powerful emotions called shin'en. These emotions -- happiness, sorrow, hope, nostalgia -- look like worms. The presence of shin'en doesn't necessarily mean someone is infected with Silent, by the way. Sometimes an emotion really is just an emotion.
The main character -- Atsuki Saijo -- busts into peoples' hearts and reads their emotions. If he finds a Silent, he whacks or slices it with psychic brain energy. Why does Atsuki hunt these spider-like bugs? Because a Silent-infected fiend murdered his family, chopped off his arm, and pierced his eye -- that's why!
This somewhat confusing but potentially cool premise sets the stage for what turns out to be a rather dull visual novel. I'm not suggesting that visual novels are dull, mind you. The superbly-translated Eve Burst Error was a brilliant mystery. Alas, poor Lux-Pain simply cannot compare even to "solid" titles such as Desire.
The game's basic mechanics aren't an issue. By nature, visual novels contain enormous spans of clicking and reading text, but Lux-Pain intersperses imaginative "scratch" scenes to break up the potential monotony. Basically, players rub madly at characters' bodies to reveal emotions, which then manifest on the top screen as weird poetry accompanied by creepy music. This is a neat use of the DS to connect players to the events transpiring around them. That's what Lux-Pain does well.
The game's primary failure is a very basic one: the story just isn't compelling. One important element for any visual novel is believable characters. Some of Atsuki's classmates manage to avoid standard stereotypes (the fortune-telling blonde is particularly refreshing) but several of the villains are simply outrageous. One early baddie -- a bald man with evil pointy ears and creepy narrow stalker eyes -- repeatedly professes his love for guns and hatred for schoolchildren.
You're expected to believe that this man was actually hired as a teacher.
Another important element for visual novels is emotional delivery. There are several murders and suicides scattered throughout Lux-Pain (some preventable, some pre-destined). A few of these moments were flawed from the start -- a girl who has demonstrated a desire to live suddenly decides that suicide is the answer. Spend too long searching for her, and Atsuki simply receives a phone call saying that someone else will look for her instead.
Staff review by Zigfried (April 29, 2009)
Zigfried likes writing about whales and angry seamen, and often does so at the local pub.
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