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When Binary Systems' space exploration adventure Starflight hit store shelves in 1986, it boasted some impressive features. I could recruit and train my crew, selecting among five different species. I could explore planets and harvest minerals or capture wild beasts. I could communicate with alien races in friendly, hostile, or obsequious tones, or I could communicate with high-powered weaponry. Hundreds of solar systems housed a thousand planets. Starflight was the pioneer of sci-fi sandbox, pre-dating Star Quest and Star Control 2 . . . and it all fit on two 360K floppy disks.


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