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Kuru Kuru Kururin (Game Boy Advance) artwork

Kuru Kuru Kururin (Game Boy Advance) review


"You can speed the stick up, change its direction using special springs found around the levels, collect certain items which allow you to customize your stick, rescue cute little ducklings, and even change the length of your stick."

Introduction:

When I heard about a game in which the object was to control a rotating stick through a series of obstacles, I must admit, I was curious. When I found out that this game was available in Australia (where I live), I decided I would just have to get it. Anyway, I just received this game earlier today, and I've already nearly completed it. This should say something about how addictive it is... Don't worry, it's not all that short of a game, but boy is it fun!

Graphics:

The graphics are simplistic, but have a sort of strange appeal to them. As you guide your stick through different worlds such as cake land, and cloud land, you'll find along the way, flying elephants, jiggling jellos, twinkling stars, and other such beauties. While the graphics don't push the console's hardware to the limit like games such as Tony Hawk or Rayman, they are very attractive.

Sound:

The sound fits the game perfectly. Like any good puzzle game, there are cute little sound effects and voices, and catchy, yet somewhat annoying music. There's nothing more annoying than the sound your stick makes as it loses all its health and is shattered into pieces!

Gameplay:

This is where the game really shows its colours! I know that the premise may not sound terribly interesting, but let me tell you: it IS! Lightning quick reflexes and excellent timing are required to guide your rotating stick safely through the 30 levels found in the game. You can speed the stick up, change its direction using special springs found around the levels, collect certain items which allow you to customize your stick, rescue cute little ducklings, and even change the length of your stick.

From the moment I picked this game up, I was addicted! Not only was I hypnotised by the slow rotating stick, but I was fascinated by the depth of the gameplay! It's easy to pick up, yet it requires vast skill in the later stages of the game. Plus, there are two difficulty levels. Even easy is difficult. So far, Kuru Kuru has proved to be one of the most challenging games I've ever played, and I'm not joking. There are certain stages where I've ''died'' over 20 times, but luckily, there's no ''game over'', and you're welcome to retry a stage as many times as you like.

There's also a multiplayer mode, in which you can ''link-up'' with up to three other friends, and race through stages. I haven't tried this yet, but it sounds fun!

Story:

Well... Sadly enough, there is SUPPOSED to be a storyline for this game. You see, the little rotating stick you control is actually a little helicoptor of some sort, and the pilot is a duck who is out to rescue his ducklings. Absolute dookie. Then again, it has nothing to do with the gameplay, so why worry?

Overall:

Some people may shoot me for saying this, but honestly, I believe this game to be as addictive and fun as Tetris! The sheer challenge of it really gives you a sense of accomplishment at the end of every stage, and makes you really pissed off when you die! Anyone looking for a solid, innovative, highly addictive, and easy to pick up, yet vastly challenging puzzle game, look no further. This game has VERY few drawbacks, and should be regarded as a true handheld gaming milestone.



ender's avatar
Staff review by James Gordon (Date unavailable)

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