"Might and Magic is an easy game to recommend, but not in this particular format. NEC clearly wanted to expand on the game's main storyline, they clearly wanted to infuse the epic gameplay with a presentation to match, but — either through lack of time or lack of competence — the cinematics come across as laughable bookends rather than meaningful additions."
You are AMURU, paladin of justice and light. Your companions are the evil archeress RIA, wily thief URUTO WARREN, peaceful cleric DO GA, high wizard ASURA FROST, and the mighty LANCE. The epic tale of how six unrelated, oppositely-aligned characters came together is a tale lost to time, but NEC will be damned if they don't give us some laughable tripe to take its place!
(Even though characters' mouths move, the actual cinematic has no voice or text, so I filled in the gaps myself.)
"I am AMURU! I pose proudly upon my boat!" "Hark! Who is that shadowy fiend upon that distant hill?" "HAHAHAHA! I am a generic centaur! Die!" "NOOOOOOOOOOO! MY BOAT!" "Rise, young AMURU. As a wise and mysterious wizard, let me teleport you into TOWN OF SORPIGAL and surround you by five companions, who shall eagerly sacrifice their lives for you with neither question nor explanation."
Staff review by Zigfried (September 08, 2007)
Zigfried likes writing about whales and angry seamen, and often does so at the local pub.
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