"Lost Planet is one of those games that sounds much better than it actually is. Just when you're getting into the run-and-gun groove, Lost Planet slaps you in the face with some annoying quirk that slows everything down."
Capcom's not afraid to take chances. They keep things fresh, and I respect that.
If you're wondering why I'd say such nice things about the company that churned out five versions of Street Fighter II and shut down Clover Studio, here's the reason: for every Resident Evil, there's a Chaos Legion, a Tech Romancer, and a Killer 7. Even though their back catalog is littered with one-shot commercial failures, Capcom keeps trying, they keep clawing and scratching, until they hit upon the Next Big Thing: a game that will father a new franchise and inspire all the "me-too" manufacturers. I think they've actually pulled it off. I think Capcom tapped into the 360's potential earlier than anyone ever expected.
...but I'm guessing you're here to read nitty-gritty details, not an ode to Capcom. Fair enough! The basic idea behind Lost Planet is that you're a guy trapped on a desolate world trying to avenge his dead father. Along the way, you'll kill a bunch of monsters and collect the "Thermal Energy" they leave behind, which keeps you warm in the bitter winter cold. This energy depletes over time, even while indoors, so you need to collect as much as possible. If it ever runs out, you'll freeze to death... even if you're crossing rivers of molten lava.
Staff review by Zigfried (January 22, 2007)
Zigfried likes writing about whales and angry seamen, and often does so at the local pub.
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