Ads are gone. We're using Patreon to raise funds so we can grow. Please pledge support today!
Google+   Facebook button  Twitter button 
3DS | DS | PS3 | PS4 | PSP | VITA | WII | WIIU | X360 | XB1 | All
Baku Baku Animal (Sega Master System) artwork

Baku Baku Animal (Sega Master System) review


"The majority of puzzle games are low quality rip-offs of some the genreís finest titles. Most of them are mere imitators that donít even come close to the sheer quality of the original title such as Oh My God ( Atlusís Puyo Puyo clone) shows us that. Others try hard to push different a method of stacking blocks forward but fails rather miserably. Baku Baku Animal is one example of this as it produces a rather different approach to the puzzle game but proves to be dull, awkward and repet..."



The majority of puzzle games are low quality rip-offs of some the genreís finest titles. Most of them are mere imitators that donít even come close to the sheer quality of the original title such as Oh My God ( Atlusís Puyo Puyo clone) shows us that. Others try hard to push different a method of stacking blocks forward but fails rather miserably. Baku Baku Animal is one example of this as it produces a rather different approach to the puzzle game but proves to be dull, awkward and repetitive.

The premise here is simple; in order to apply for a job as a zookeeper you must enter and win an animal feeding contest. This consists of a rather generic puzzle game where you have to stack certain blocks on top of one another. There are four different coloured boxes and in order to gain points you have to match the blocks up. Red blocks will have either a rabbit or a carrot on them and if you match the two then youíll get a few points and these will disappear. The animal will eat its way through the food and will cannibalise any animal of its type one is next to it. The other three blocks are blue for dog/bone, yellow for monkey/banana and green for panda/bamboo. To emerge as the victor of the contest you must keep on getting matches until your opponent fills up his area with bad pairs. Then you can watch with pride as your opponent cries after his crushing defeat and get furiously bored at the same time.

Every time you create a chain of blocks, you will receive a handful of points. Youíll get more points if you set off a chain reaction that demolishes a whole row of blocks from the field. Collecting points enables you to, unfairly, drop a pile of plain boxes into the oppositionís playing field. Doing this is probably the most satisfying task in BBA because you can watch your opponent wriggle in pain before you CRUSH him. Of course, if you opponent is doing well, he can unleash this bastard on you, which usually completely screws your game over. If it does happen to you, the only way to counter it is to perform chains near the blank boxes, which is a slow and repetitive process.

And thatís it.

Apart from the different opponents in the various difficulty settings (who all fight the same as each other) and the small cut scenes that introduce each new opponent, thereís nothing much left to say about Baku Baku Animal. Thereís no variety in the levels or any real challenge throughout the entire game. BBAís simple style is flawed because it is too simple for itís own good. Iíll give it some credit though, it does try hard not to imitate Tetris or Puyo Puyo but it gives us an easy and rather repetitive experience that isnít really worth bothering about.

Rating: 4/10

goldenvortex's avatar
Community review by goldenvortex (August 18, 2005)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by goldenvortex
Super Fantasy Zone (Genesis) artwork
Super Fantasy Zone (Genesis)

Despite being average at its core, Super Fantasy Zone certainly possesses a unique charm and pleasant aesthetics. Taking a similar structure as its predecessor, Super Fantasy Zone combines the cartoonish buoyancy of any 16-bit platform game and the fast-paced action of any other 16-bit shooter to create a creative blen...
Zaxxon's Motherbase 2000 (Sega 32X) artwork
Zaxxon's Motherbase 2000 (Sega 32X)

To this day, I have no idea why I'm a 32x fan. I mean, I know the entire concept of the 32x was stupid and that the majority of the 32x game library (if you can call it a library. I think bookshelf would be a more appropriate description) was mediocre. Yet, I still have some hideous attachment to the add-on, despite no...
INXS: Make My Video (Sega CD) artwork
INXS: Make My Video (Sega CD)

Now, Iíve only played a handful of games that Iíd describe as truly awful. These games were either unplayable due to horrible controls, an awful grasp of the subject matter or they were just plain boring. However, despite my exposure to these horrible titles, nothing in the world could prepare me for the sheer atrocity...

Feedback

If you enjoyed this Baku Baku Animal review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

Info | Help | Privacy Policy | Contact | Links

eXTReMe Tracker
© 1998-2014 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Baku Baku Animal is a registered trademark of its copyright holder. This site makes no claim to Baku Baku Animal, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.