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goldenvortex Golden Vortex: Back in action

Title: needs to review.
Posted: August 26, 2011 (11:22 PM)
I can't even remember when I last tried. :(
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Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by goldenvortex. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Super Fantasy Zone (Genesis)
Posted: February 01, 2009 (11:27 PM)
Despite being average at its core, Super Fantasy Zone certainly possesses a unique charm and pleasant aesthetics. Taking a similar structure as its predecessor, Super Fantasy Zone combines the cartoonish buoyancy of any 16-bit platform game and the fast-paced action of any other 16-bit shooter to create a creative blend of style and substance.
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Type: Review
Game: Zaxxon's Motherbase 2000 (Sega 32X)
Posted: July 28, 2008 (07:59 AM)
To this day, I have no idea why I'm a 32x fan. I mean, I know the entire concept of the 32x was stupid and that the majority of the 32x game library (if you can call it a library. I think bookshelf would be a more appropriate description) was mediocre. Yet, I still have some hideous attachment to the add-on, despite not owning it in my youth or even pining for one during its initial release.
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Type: Review
Game: INXS: Make My Video (Sega CD)
Posted: July 10, 2008 (01:02 AM)
Now, I’ve only played a handful of games that I’d describe as truly awful. These games were either unplayable due to horrible controls, an awful grasp of the subject matter or they were just plain boring. However, despite my exposure to these horrible titles, nothing in the world could prepare me for the sheer atrocity that is INXS: Make my Video. One of the three video-editing (and I use that term lightly) games (that one too) released on the Sega Mega CD, this title follows the fad of...

Type: Review
Game: Splatterhouse (Miscellaneous)
Posted: February 05, 2008 (06:49 PM)
Before games were considered a form of violent stimuli, even before the Mortal Kombat Kontroversy, there was Splatterhouse…
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Type: Review
Game: Primal Rage (Genesis)
Posted: May 19, 2007 (07:52 AM)
Blood! Gore! Dinosaurs!!!
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Type: Review
Game: Custer's Revenge (Atari 2600)
Posted: May 19, 2007 (07:45 AM)
If anyone finds Custer's Revenge disturbing, horrible or anything other than hilarious, then you've clearly got issues with your sense of humour. Sure, as far as games go, it's crap but when people tell me that it's tasteless, I just tell them to get a grip. Besides, the Atari 2600 had loads of really funny, yet horribly bad, “pornographic” games. Now, the reason I used that word in inverted commas is because that none of these games are anything but erotic or stimulating in any way. If you're p...
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Type: Review
Game: Super Mario Sunshine (GameCube)
Posted: March 21, 2007 (06:58 PM)
To be blunt, I hated Nintendo’s approach to a 3-D Mario game. The idea of playing through the same level eight times, isn’t exactly my idea of a fun game. Super Mario 64 is one of the most popular Mario titles, and arguably, games of all time. Its unique mixture of platforming and exploration was indeed a match that seemed to be made in heaven, but it was victim of its own circumstances. Levels, despite being large, were rather boring, enemies barely posed a threat and, although ...
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Type: Review
Game: Oddworld: Abe's Oddysee (PlayStation)
Posted: March 07, 2007 (05:57 PM)
Does anyone remember Abe?
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Type: Review
Game: Bubsy in Claws Encounters of the Furred Kind (Genesis)
Posted: March 07, 2007 (11:11 AM)
9/10…
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Type: Review
Game: Legend of the Mystical Ninja (SNES)
Posted: January 12, 2007 (10:13 AM)
While Goemon himself is rather recognisable, it’s pretty hard to actually pin down where you’ve seen him before. Since I’m a Brit, the only Goemon games that I can actually play are this one and its sequel on the N64, due to the fact that they were the only ones translated into the English. Which is a damn shame, considering how enjoyable this title is, but thanks to the wonder of emulation, I managed to enjoy what it had to offer.
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Type: Review
Game: WarioWare: Touched! (DS)
Posted: December 08, 2006 (04:58 PM)
The DS started Nintendo's incredibly irritating use of pathetic innuendos. While people are now ecstatic about playing with their Wii's and the Wii's of others in public, a year ago, they were obsessed with “touching”, “stroking” and “blowing” the DS. Did you find those last sentences funny? Of course you didn't. In fact, every time I hear a DS joke or an ever increasing Wii joke, it puts me off going near any of them, which is a shame because they both have the potential to redefine the way we ...
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Type: Review
Game: Kickle Cubicle (NES)
Posted: November 24, 2006 (05:53 AM)
I...I don’t know what to say.
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Type: Review
Game: Kirby: Canvas Curse (DS)
Posted: November 09, 2006 (06:47 AM)
Now, if you break down the key components of the DS, it's fair to say that Nintendo's gimmick-machine is either going to use its features either just for the hell of it or to use its tools do to what it was supposed to. Nintendo's current policy is to transform the standard way of playing games by introducing innovative tools and methods to games, which would've been extremely unnatural a few years ago. The release of this console and the forthcoming Revolution (I can't say Wii because I know I'...
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Type: Review
Game: Pokemon Red (Game Boy)
Posted: October 18, 2006 (07:46 AM)
The Hype (Don’t believe)
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Type: Review
Game: Out of This World (SNES)
Posted: October 17, 2006 (05:01 AM)
If you haven’t heard of Out of this World, then clearly you know very little about games.
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Type: Review
Game: Feel the Magic: XY/XX (DS)
Posted: September 04, 2006 (04:18 PM)
Stylish. Entertaining. Creative.
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Type: Review
Game: Drakengard 2 (PlayStation 2)
Posted: August 28, 2006 (07:45 PM)
Despite the fact that Drakengard 2 has progressed a lot, it’s a boring experience that lurks in the shadow of the original. The gloomy atmosphere, the doomed and melancholic characters and the path of despair that game led you down were unforgettable. The experience of standing alone and staring an entire army straight in the eye was something that sent shivers down your spine and caused the hair on the back of your neck to stand to attention. The ability to leap into the sky and perch...
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Type: Review
Game: Golden Axe III (Genesis)
Posted: August 23, 2006 (07:13 AM)
Don't mistake Golden Axe III for a cheap cash-in on a popular series or a generic brawler.
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Type: Review
Game: Yoshi's Touch & Go (DS)
Posted: August 03, 2006 (07:04 PM)
The Test begins…….NOW!

Type: Review
Game: The Legend of Zelda: Four Swords Adventures (GameCube)
Posted: July 28, 2006 (07:34 PM)
Why do Nintendo always do this? Always.
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