Ceiling Zero (Apple II) review
"As I became slowly disenchanted with Space Invaders, I looked to the Apple for new variants. I just wanted to shoot things up, which was good, because many early Apple games offered nothing more. Ceiling Zero(CZ) had lots of shooting and, worse yet, a flowerpot-shaped boss ship that went FWEEE to start things off. I suppose there was no shortage of shooters that trapped you unfairly with random incidents, but when I was young, that didn't bother me. I wasnít good enough for that to be a factor. "
Community review by aschultz (June 01, 2004)
Andrew Schultz used to write a lot of reviews and game guides but made the transition to writing games a while back. He still comes back, wiser and more forgiving of design errors, to write about games he loved, or appreciates more, now.
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