Released to arcades in 1996, The House of the Dead is a 3D on-rails title where you control an agent, two with a friend, who infiltrates the sinister Dr. Curien's mansion in order to extinguish a zombie-esque outbreak. Spanning several portions of the Curien estate, you will encounter many an abominable monstrosity, from decayed humanoids and chainsaw-wielders, to miniature Green Goblin/Freddy Krueger-looking hybrids and other oddities. Of course, there's only one way to handle a situation this bleak: blow everything away with a pistol and unlimited ammo in this light-gun adventure!
At its core, the gameplay heavily borrows Virtua Cop's template, one in which you move from one segment to the next, having to shoot two to three enemies at a time before they can fire back; sometimes innocent bystanders get in the way, and sometimes you can take alternative paths. THotD takes this template and makes several modifications, the first noticeable change being the damage done to enemies. In Virtua Cop, if you shoot an arm or a leg, you get the appropriate reaction, but in this horror fest, limbs and flesh fly off their bodies! Nowadays, this sounds like an "obvious" thing to see in a horror game, but back in 1996, when 3D gaming was still a fresh concept to the masses, this was quite a sight. Not to mention it's fun seeing your shots being visually rewarded.
Furthermore, THotD performs role-reversal with enemy attack patterns. Whereas most opponents in Virtua Cop keep their distance and fire guns, THotD's rogues gallery are mainly melee attackers who love violating your personal space. Bystanders play a bigger role here too; whenever present, the walking dead will actually try killing them. Successfully rescuing someone sometimes grants you an extra health pack, with different routes being presented depending on whether someone lives or dies. Not surprisingly, alternative pathways are also more aggressive in this title, consistently popping up at least once per section in a stage. On-rails movement will often pause during an inconspicuous moment, hinting that a button needs to be pressed or a pad lock should be shot. It certainly adds a layer of replay value to the experience.
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Community review by dementedhut (April 10, 2023)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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