Blaster Master Zero II (Switch) review"Two steps forward, one step back gets you there eventually." |
Blaster Master on the NES was a great idea - combining overhead and sidescrolling exploration into a single game - but plagued by several problems (many of which derive from the limited hardware). Blaster Master Zero was a 2017 remake of this flawed classic, fixing the obvious issues such as no saving. Unfortunately, that only served to highlight new flaws, most notably around the overhead segment. Blaster Master Zero 2 is a sequel to that game. It too follows the trend of fixing the flaws of its predecessor... but thankfully this time it is finally a game worthy of the great idea we first saw over 30 years ago.
That idea? Most of the game takes place as a sidescroller, where you are the pilot of a tank-like mech, jumping and blasting your way through hordes of mutants in a semi-nonlinear map. Along the way, you will find multiple caves, at which point you hop out of the tank and head into an overhead world. These segments are generally shorter, sometimes with a few puzzles but definitely filled with all sorts of hazards. Here, you have various subweapons such as a grenade or mines, but your blaster rifle is your key offense. You can level up said rifle, starting with a measly little shot, moving through a short but powerful shield, a whip, a charge shot, all the way up to the mighty wave beam. But be careful, as getting hit knocks your rifle down one level. Kill the boss, grab the item, get back in your tank, and blast your way to somewhere new.
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Community review by mariner (December 07, 2020)
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