So, I was walking down the street in Rome the other day, when I happened to come across three kids getting mugged. So naturally, I saved them. Turns out they were the children of the prime ministers of the UK, France, and Germany! The Pope was so grateful for my assistance that he immediately made me a professor in a prestigious university, pontificating on stuff I know nothing about. And he even let me choose one of the three kids to sedu... uh, teach. Pretty cool, huh? At least, the 10 year old girl I talk to inside my head seemed to think so.
OK, that's bizarre, but then again, that's Fire Emblem. Yes, that is essentially the start of the plot (just in a fantasy world, of course), and you have to simply roll with the silliness like all anime plots. Because Fire Emblem balances on the edge of silly and serious, brilliant but dumb, frustrating and inspiring. I could nitpick this game to death (and yeah, there will be a lot of that here), but the reality is the game is fun at its core, and is just at the right balance of "pick up and play" vs "must play strategically" for a tactical RPG. So while I can mock and criticize practically every facet of the game, note that I do it with love.
Well, or exasperation. One of the two.
So yes, the plot is sounds absurd. But it also makes sense in context (explaining why the central character is important as opposed to just happening to be a Mary Sue). And while it has some of the typical absurdities of RPG plots, I'll grant them that they tried to push the concept in a new direction. Those three students? The one you choose to lead determines who are the "good guys" and "bad guys" in the inevitable conflict; there's no typical evil overlord here. While the central conflict is the same, the focus changes entirely based on which house you choose, and in fact one of the houses allows you to reject that path and choose a fourth option if you like. So you can see a war (seriously, not a spoiler, there's always a war) from the perspective of all different sides, and try to choose for yourself who is right. I won't say that they completely pulled it off; as much as they tried to go the "well-intentioned extremist" route, they couldn't quite explain away everything. But I'll give them props, the four separate route approach is quite ambitious.
Perhaps too ambitious though. You see, the first half of the game is very similar regardless of which path you choose. It's supposed to be setting up the ultimate confrontation, but honestly, it's a very slow burner. This means that by the time the conflict starts, everything is rushed. In FE: Path of Radiance, the final act felt like a long, dreary march in a war. Here? It's just a hop, skip, and a jump to victory. I understand the challenge in trying to draw out a conflict through four separate storylines, but perhaps that was a sign that they bit off more than they can chew? How epic can a story be when you go from barely standing to conquering a continent in the course of a few months (literally)?
In short: cool idea, flawed execution. But hey, I'll give props for the idea.
The other big change out of this newest iteration of Fire Emblem is the professor idea. In previous games, a character's class was essentially static, but here you can customize and micromanage what everyone can learn. There's a lot of depth there for optimization of your time and the character's time, but let's face it, how many people are going to try to turn their squishy mages into tanks? The reality is that each character is "supposed" to lean a certain way, and you are going to stick within one or two paths. Still, it's a different idea, and there's still some planning to do. Just as an example, mastering a new class can grant you a new ability, and leveling up one of your skills also grants you an ability. Deciding which abilities to equip, which skills to focus on to gain new abilities, and (most importantly) choosing whether or not to go with a better class (making your character stronger) or staying with a lower class until you gain that awesome Death Blow skill. So in general, the customization works pretty well.
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Community review by mariner (November 04, 2020)
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