"Games within games" is not a new concept to the medium, but Pixel Ripped 1989 did it in such an interesting, appealing way based on description alone. Essentially, with the aid of the PSVR helmet and an intentionally-silly plot, you are an actual game character who synches with a real world, school-aged girl in the late-1980s, playing a handheld device during class. Your means of advancing through this title is to actually look down at the handheld as the girl and complete the monochrome sprite-based, action-platform stages using the game character. The catch being to do so without someone like a teacher noticing. You're given quite the multitasking-workout, constantly looking up and down from the handheld, attempting to maintain a balance of important platform jumps while keeping real world authority figures at bay with distractions around the room.
Pixel Ripped 1995 has a set-up that seems all too familiar as the returning game character, Dot, now synches with a young boy from the mid-1990s. Some players who grew up through this era might have a ting of nostalgia with the first stage's scenario: you're in the living room, sitting in front of a CRT television, playing on your SNES-lookalike console. The game being played is obviously inspired by the 16-bit A Link to the Past, complete with a grassy village and a forest area where Dot must defeat animals with her hand cannon. Meanwhile in the real world, a neighboring kid is sticking his head through the window, bragging that he beat the game, as well as your mom complaining that the games you're playing might leave lasting effects. If you fail to distract her by shooting a toy gun at various objects, she'll turn off the system, placing you back to the last checkpoint in-game.
In another situation, you'll be playing a platformer in the vein of classic Castlevania late at night, past your bedtime. The goal here is to complete the in-game castle stage, filled with stairways, giant bats, and skeletons, without making loud noises; accidentally step on wooden floors or shoot a bell, and you better have a quick reaction to turning off the TV before your mom realizes what you're up to. There's also a stage where you and your father head over to a rental store reminiscent of Blockbuster, with aisles and aisles and aisles of cases on display. As your father scans the store and the neighboring kid conveniently pops up to be annoying, you fiddle with a kiosk featuring a Sonic the Hedgehog-style title with gems and loop-de-loops. Without giving much away, you practically have to "borrow" things from another kiosk game in order to make progress.
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Community review by dementedhut (May 22, 2020)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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