Review Archives (All Reviews)
You are currently looking through all reviews for Atari 2600 games. Below, you will find reviews written by all eligible authors and sorted according to the title of the game being reviewed, from A to Z. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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3-D Tic-Tac-Toe review (A2600)Reviewed on October 31, 2003I'm sure most of you already know how to play tic-tac-toe. If you don't, I feel sorry for you because it's a classic time passer that can get somewhat competitive. By the way, it can also be fun. |
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3-D Tic-Tac-Toe review (A2600)Reviewed on December 23, 2003I sat down to spend a little quality time with the games of yore on the venerable Atari 2600. First out of the box was 3-D Tic-Tac-Toe. This was one of the ''launch titles'' for the Atari 2600. However, when held up to such classics of that time, games such as Combat, Adventure, Night Driver and the seminal Space Invaders, 3D Tic-Tac-Toe doesn't hold up very well. |
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3-D Tic-Tac-Toe review (A2600)Reviewed on December 16, 2014Retirement home bingo's got nothing on this game. |
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Acid Drop review (A2600)Reviewed on January 01, 2004Today’s topic in the wide world of Atari 2600 reviewing is a true oddity. Salu’s 1992... yes 1992... release, Acid Drop. Apparently, the Atari 2600 still had a following in Europe in the early 90s, and Salu released several titles during this period. Acid Drop was a clone of the1990 Genesis release, Columns. How well did the classic puzzler transfer to the limited hardware of the Atari 2600? Well, to be sure, Acid Drop is a mixed bag. The gameplay itself ... |
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Adventure review (A2600)Reviewed on January 26, 2004When one thinks of the Atari 2600, odds are that the words ''Role-Playing Game'' will not immediately spring to mind. After all, this incredibly simple video gaming machine was far more suited to simple arcade-style games where the primary goal was to stay alive until the game's speed exceeded the player's reflexes, such as members of the Pac-Man and Donkey Kong family. More complex games with set goals (such as Adventure, Haunted House and Riddle of the Sphinx) were produced far less frequently... |
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Adventures of Tron review (A2600)Reviewed on October 31, 2003Adventures of Tron is an adventure unlike any you have ever seen before. But then again, this is an Atari 2600 game, and back in those days, anything, no matter how mindless, unique, or out of this world it was, it was easily accepted and slid onto the store shelves. |
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Air Raiders review (A2600)Reviewed on October 26, 2004I've written a great deal on the subject of M-Network games. It was a minor secret that M-Network was really an arm of Mattel that existed to port Intellivision hits over to the Atari 2600. However, there was one M-Network title that was an original design for the Atart 2600. That title was Air Raiders, and it really shows what Larry Zwick and the Blue Sky Rangers were capable of programming, regardless of the medium in which they were working. |
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Airlock review (A2600)Reviewed on October 21, 2008Well, actually, the play control's probably the real obstacle. Let's face it, with good control, this game would be nearly as easy as playing Sneak 'n Peek against yourself. Here, you're controlling a character that has barely enough jumping ability to clear one of those coffins and mistiming your jump even by the slightest of margins will cause you to recoil back behind it. |
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Air-Sea Battle review (A2600)Reviewed on October 27, 2004Kicking off my series on the Atari 2600 “Launch 20”, we lead with Air-Sea Battle. Now, in order to be objective when reviewing Atari 2600 titles, you have to become somewhat of a time traveler. That is to say that it’s not fair to compare Air-Sea Battle to Grand Theft Auto: San Andreas. It’s not even fair to compare Air-Sea Battle to Freeway. (Interestingly, it would be fair to compare Freeway and GTA: SA to Air-Sea Battle). So, what you end up having to do is examine competitive products ... |
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Alien review (A2600)Reviewed on October 16, 2013In space no one can hear you sigh. |
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Amidar review (A2600)Reviewed on December 27, 2014Anti-Pac-Man... No wait, that was Munch Man, a game that didn't suck. |
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Armor Ambush review (A2600)Reviewed on December 23, 2003M-Network, the not-so-secret identity of Mattel Electronics, makers of the Intellivision, brought several Intellivision ports over to the 2600. Today's subject was a port of Intellivision's answer to Atari's Combat, Armor Battle. Although this port, retitled Armor Ambush, doesn't come close to achieving the depth of gameplay provided by Armor Battle, it is still an excellent port, and definitely provides some much needed depth to the Combat formula. |
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Artillery Duel review (A2600)Reviewed on December 24, 2003The creators of Artillery Duel, Xonox, were most noted for their gimmick of “double ender” cartridges. The “double ender” cartridge looked more or less like two Atari cartridges fused end to end, and you could insert one side or the other depending on what game you wanted to play. Two games for the price of one, as it were. There were various combinations, and Artillery Duel appeared no less than 3 times in the Xonox collection coupled with the lamentable Chuck Norris Superkicks... |
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Assault review (A2600)Reviewed on December 25, 2003I'll admit, when I first powered up Bomb's Assault cartridge, I was prepared to hate it. After discovering that it has a quirky control system that required you to push the joystick up to shoot, I was prepared to really burn it in this review. When I saw that the enemies looked just like the ones in Imagic's Demon Attack, only drawn with a dull crayon, I was prepared to give it a 3 at best. |
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Asteroids review (A2600)Reviewed on October 31, 2003Like most of the popular arcade hits that were ever made for the Atari 2600 console, Asteroids is a pure classic. In Asteroids, you get to take the controls of a triangular shaped ship that is stationed in outer space. Surrounding the ship on all sides are huge space rocks called asteroids. Most of the asteroids are on the right and left side of the spaceship, which is directly in the center of the screen. These galactic rocks consistently move either up or down the screen. As they move up or do... |
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The A-Team review (A2600)Reviewed on October 26, 2004There is nothing spectacular or remarkable about Atari's un-released prototype "A-Team". Nothing I can say about it that would recommend it as a superior game. In no way does it stand out or distinguish itself from countless other titles that were in development over at Atari HQ at the time. |
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Atlantis review (A2600)Reviewed on May 14, 2012Atlantis obeys Atari 2600's golden rule of keeping everything simple while maintaining a fast pace. |
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Barnstorming review (A2600)Reviewed on January 01, 2004Steve Cartwright, of Activision brings us the focus of our discussion today, Barnstorming. This was Cartwright's freshman effort for Activision, and it turned out pretty well for him. Steve Cartwright went on to have an incredible career in video game programming, and this game was a brilliant start. Cartwright really knew how to coax maximum performance from the Atari 2600. |
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Base Attack review (A2600)Reviewed on June 27, 2004The general concept behind ''Base Attack'' from Home-Vision is a reversal of the ''Atlantis'' formula from Imagic. Instead of defending the cities from an aerial attack, you're attacking the cities from the air. |
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Basic Math review (A2600)Reviewed on October 25, 2004During the development of the “Launch 20” for the Atari 2600, it seemed any programmer at Atari could get a project greenlighted. This was both a good and a bad thing. Some programmers came up with some innovative games in this era, like Surround and Space War. Gary Palmer, however, took advantage of Atari's liberal project approval and came out with a ''game'' so bad, its horror would not be overshadowed until the E.T. debacle. |
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