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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by zippdementia and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Everyday Shooter (PlayStation 3)

Everyday Shooter review (PS3)

Reviewed on December 17, 2008

I don’t care what you’re doing, it’s instantly way cooler when things are exploding and someone’s riffing on a guitar behind it. That you’re the cause of these explosions and riffs makes Everyday Shooter not only amazingly cool, but also extremely addictive.
Chrono Trigger (DS)

Chrono Trigger review (DS)

Reviewed on December 15, 2008

The best addition to the game proves to be the use of the DS to redesign the menus and controls, and the dual screen functionality which makes viewing the menus a breeze. It might not be much more than a fresh look at the classic, but then fans weren’t really looking for a reinvention.
Legendary (PlayStation 3)

Legendary review (PS3)

Reviewed on November 30, 2008

The story of Legendary is undeniably shoddy, a fact that becomes all the more apparent when Spark Unlimited insists on shoving it in your face with boring cut-scenes before each mission, done in the still frame style of Resistance: Fall of Man, as if insisting that they are clever and modern. To further rip off that game, the cut-scenes are narrated by a woman with a gimmicky British accent. It doesn't help that Spark Unlimited managed to do the impossible and have graphical glitches in its still-shots. Each of these slideshows is riddled with lag and choppiness. I'm not sure how they accomplished that.
Iron Tank: The Invasion of Normandy (NES)

Iron Tank: The Invasion of Normandy review (NES)

Reviewed on November 20, 2008

This one holds a lot of memories. I remember me and my neighbor used to play this. Of course, Iron Tank is a single player game, and there wasn't any way I was giving up controller rights. Instead, I got creative. You see, while most of the game is spent feeling very lonely (the only other tanks in the game all seem to hate you), there are these little guys you bust out of Nazi jail cells. My friend got the privilege of role playing these fellas. Yes, indeed, it was a glorious role....
PAIN (PlayStation 3)

PAIN review (PS3)

Reviewed on November 18, 2008

PAIN is strangely complex for a game that's so obviously aimed at getting a few laughs from gamers who want to play something quick in between chugging Car Bombs. The point system is based on an ornate series of crash combos and scenarios that are actually quite difficult to pull off, such as knocking a bowling ball off a building with just the right timing to land on a police car to send it bouncing towards an explosive crate which kills a guy in a cow suit. The controls aren't intuitive, either. Somehow, Idol Minds found a way to unnecessarily incorporate every single button on the PS3 controller in their control scheme, including the d-pad and the SIXAXIS motion controls. The few times I loaded up the game, I had to retake the 30-minute tutorial just to remember how to play.
Mirror's Edge (PlayStation 3)

Mirror's Edge review (PS3)

Reviewed on November 15, 2008

The game does a lot of things right, things that every bone in my gamer body tells me shouldn't work. The first-person perspective, for instance, works better than it has any right to, taking a basic platformer/action title and making it truly immersive. It is easily the game's claim to fame. There's nothing quite like jumping from the roof of a skyscraper to a tiny ledge, thinking you've missed only to see your arm dart up and grab hold at the last minute.
Alone in the Dark (Wii)

Alone in the Dark review (WII)

Reviewed on November 12, 2008

Imagine if you were driving along a coastal highway with your girlfriend on your way to a weekend resort as part of a paid holiday. Suddenly, out of nowhere, a semi truck slams into your vehicle, forcing it from the road to tumble amidst the jagged rocks a hundred feet below. Somehow you survive and pull your carcass out of the vehicle. You look back to help your girlfriend out of the car and see she's unconcious. You give her arm a tug to see if you can free her and her upper torso comes of...
Dreamfall: The Longest Journey (Xbox)

Dreamfall: The Longest Journey review (XBX)

Reviewed on November 12, 2008

Having been a huge fan of Longest Journey, I was excited for Dreamfall. It was one of the reasons I bought an Xbox (now given away). In retrospect, I can't say I disliked the game, but I was definitely disapointed in some areas I never thought I'd be dissapointed in.
Donkey Kong Jr. (NES)

Donkey Kong Jr. review (NES)

Reviewed on November 10, 2008

I remember playing Donkey Kong Jr. as a wee lad, and loving it. Looking back, I must have either really sucked at video games, had a very short term memory, or just been too naive to know any better. Maybe a combination of all three.
Elevator Action (NES)

Elevator Action review (NES)

Reviewed on November 09, 2008

I wish I could say I liked Elevator Action. If I did, I wouldn't have to justify replaying the same two levels over and over again. I wouldn't have to justify returning to it like a battered wife after it abuses me thoroughly with broken promises and the lingering smell of cheap perfume. I could move on to more amusing games, like Contra or Iron Tank. But I don't like Elevator Action, and I'm determined to stand up for myself now.
Far Cry 2 (PlayStation 3)

Far Cry 2 review (PS3)

Reviewed on November 02, 2008

The term "GTA Clone" has come up a lot in my reviews in the past year, and in reviews in general. In part, this is because of the increase of free-roam games. Free roaming seems to be the hot spot for developers these days, regardless of whether they're making a first person shooter, a platformer, or a third person RTS. Hell, I'm waiting for the day that we see a free roam Guitar Hero, in which you have to travel in real time to your venues and spend hours signing autographs, dating groupies,...
Metal Gear Solid: VR Missions (PlayStation)

Metal Gear Solid: VR Missions review (PSX)

Reviewed on October 31, 2008

Many series have had spin offs. Few series have had successful spin offs. I'm not sure what it is about Metal Gear that makes it so viable for spin off material. Maybe it's the tongue-in-cheek attitude that Hideo Kojima usually attaches to these side plots. Maybe it's the fact that they aren't really spin offs, but more ad-ons to the main games. Maybe people just really like Snake.
The Longest Journey (PC)

The Longest Journey review (PC)

Reviewed on October 25, 2008

What did we used to like about adventure games? I can't believe that it was the puzzles involving MacGyver-like intuition (combine the apple with the hair spray to get a flamethrower) nor the amazing graphical achievements (anyone else remember having to click on things just to get the game to tell you what the hell it was?). It's easy to believe, with the lack of adventure games out today, that genre outlived its welcome. At the same time, it's hard to completely buy this when games such as ...
Linger in Shadows (PlayStation 3)

Linger in Shadows review (PS3)

Reviewed on October 25, 2008

Let me say that I had high hopes for this one. Advertised as a "new type of gaming experience," one would think from PSN and other internet sources that Linger in Shadows is the new Matrix, a mind blowing experience that can't be missed and "redefines gaming." This build up reminds me, now, in hindsight (a mistake I'll never be able to rectify) of this one time when I was offered an honorary position in a cult. I was promised that my mind would be forever enhanced, that I would "see and touch...
Xargon: The Mystery of the Blue Builders (PC)

Xargon: The Mystery of the Blue Builders review (PC)

Reviewed on October 23, 2008

Ah the good old days, when games didn't have to have titles that made sense... or settings that made sense... or decipherable sprites. Yes, the days when floppy discs doubled as coasters after installation, and the days when a single megabyte seemed to hold more processing power than a program could ever use. These were the days of XARGON!
Grand Theft Auto IV (PlayStation 3)

Grand Theft Auto IV review (PS3)

Reviewed on October 23, 2008

Grand Theft Auto IV marks a sort've reboot of the series, revamping the famed Liberty City and taking a more realistic approach to its characters, rather than its established camp feel. I like the change. The characters had motivations, they changed over time, there were even a few moments where I felt SORRY for them and their terrible situations. This GTA has a far darker story, and a more viable one, in terms of an actual plot. It even has branching story paths.
Zack & Wiki: Quest for Barbaros' Treasure (Wii)

Zack & Wiki: Quest for Barbaros' Treasure review (WII)

Reviewed on October 23, 2008

Ahoy matey! Are ye ready for an exciting adventure on the high seas? Are ye ready to explore vast ruins and face terrifying monsters? Ready to best the trickiest of traps and conquer confounding contraptions? Well then, grab yer chocolate, and yer monkey, and yer wii mote and join the sky pirates in this fantastic swashbuckle of a game! Yargh! By me peg leg!
Bionic Commando Rearmed (PlayStation 3)

Bionic Commando Rearmed review (PS3)

Reviewed on October 10, 2008

Ah the good old days of gaming, when things were simpler and games didn't last as long. Of course, this was probably because you lost all three lives within ten minutes of game play and then went to do something else, like play soccer or have a tea party with your sister.
Soulcalibur IV (PlayStation 3)

Soulcalibur IV review (PS3)

Reviewed on August 07, 2008

Certainly there were many things I could've introed this game with, such as "rarely seen a game of such calibur" or "here's one with soul." But those suck. I'm going straight for the jugular on this one.
Assassin's Creed (PlayStation 3)

Assassin's Creed review (PS3)

Reviewed on July 17, 2008

You know when someone asks you how your day was, and you want to tell them how great it was, but actually it's been a pretty miserable day? You're stuck trying to come up with something to tell them that's good, something other than "I've got a wicked case of Jock Rot" or "my pet rock died." You need a stand in. For me, the stand in of the last week has been Assassin's Creed.

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