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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by overdrive and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Silent Hill HD Collection (Xbox 360)

Silent Hill HD Collection review (X360)

Reviewed on August 30, 2013

Maybe it's watching James descend down one deep hole after another…only to wind up outside on ground level with no indication that he'd been following a steadily declining path; or perhaps it's Heather having to frantically check doors in a shopping mall while constantly being chased by durable monsters she has nowhere near enough ammo to put down — these are not emotionally relaxing games.
The Elder Scrolls IV: Oblivion (Xbox 360)

The Elder Scrolls IV: Oblivion review (X360)

Reviewed on August 05, 2013

It never leaves entirely, though. I mean, I've spent a total of 375 or so hours in the world of Oblivion and its DLC, and I have no regrets. I was glad when it was over and I doubt I'll ever play it again, but I had a great time until the end, when I was just trying to finish off the final few quests as quickly as possible.
Tougi-Ou: King Colossus (Genesis)

Tougi-Ou: King Colossus review (GEN)

Reviewed on July 11, 2013

You start out as some anonymous kid living with an old guy who seems to hate you, and a younger woman who tries to work as a buffer. She also heals you whenever you visit, so I liked her almost as much as I hated how the game basically shrugs off the old dude's behavior as "tough love".
Xexyz (NES)

Xexyz review (NES)

Reviewed on July 08, 2013

Other than them, Xexyz is a pretty manageable game with my main stalling point being one particular boss fought fairly late into the game. Horrza looks pretty awesome (the fact that he’s a jet-pack-wearing dragon wielding a pair of guns — one seemingly grafted into its tail — might be the coolest thing imaginable), but he'll utterly slaughter all but the most skilled players with nonstop fire aided by his erratic movements up and down the screen.
Over Horizon (NES)

Over Horizon review (NES)

Reviewed on June 20, 2013

The next level drops you into an icy cavern where you'll find yourself shooting blocks to temporarily move them out of the way so that you can slip through the gaps before the ice returns to its original position. When you get used to doing that, you'll confront small machines capable of also moving the blocks — except they kick the dang things right into you, which keeps you on your toes.
Space Megaforce (SNES)

Space Megaforce review (SNES)

Reviewed on June 06, 2013

At heart, everything about this level is pretty simple and basic — heck, its boss fight really isn't much more than a large collection of those guns you'd been blasting on the station's surface for much of the level — but the presentation makes it feel like so much more; like you're actually waging a one-man assault on a giant enemy base.
The Elder Scrolls IV: Knights of the Nine (Xbox 360)

The Elder Scrolls IV: Knights of the Nine review (X360)

Reviewed on May 28, 2013

In the priory basement is an enchanted pedestal which will convert this equipment into stronger versions as you increase in level. Since many rewards in this game are based on your level when you earn them, having stuff that will grow with you instead of simply becoming obsolete is a very nice touch.
Fuzzical Fighter (NES)

Fuzzical Fighter review (NES)

Reviewed on May 26, 2013

Perhaps these two genres just weren't meant to be mashed together and that’s why they wound up feeling as compatible as the typical Hollywood relationship.
Vay (Sega CD)

Vay review (SCD)

Reviewed on May 11, 2013

And then, right in the middle of all of that are light-hearted elements such as a horribly flatulent fairy who propels you across an ocean with her gas, a random encounter bull-man called "Retardotaur" and random townspeople who break the fourth wall to remind you that you're playing a video game. Wacky stuff like this works in a game like EarthBound, because most of that game has a somewhat whimsical outlook on things. With Vay, it's just distracting nonsense, like if Hamlet took a pie to the face while staring at Ophelia's body.
Captain Commando (SNES)

Captain Commando review (SNES)

Reviewed on May 04, 2013

Not only was blood removed from the game, but the boss named "Blood" got his name changed to the less-intimidating "Boots" (to reflect his kick-heavy offense).
Willow (NES)

Willow review (NES)

Reviewed on April 27, 2013

When you get to a town, count on walking through about 20 screens to find the five or so homes that you can actually enter to find information, items or a place to rest. Midway through the game, when you have to scale a pair of towers, enjoy seeing the same few screens as you ascend each one's multiple, identical floors.
Dead Moon (TurboGrafx-16)

Dead Moon review (TG16)

Reviewed on April 13, 2013

In Dead Moon, only during boss fights, your ship turns around and faces left once you reach the screen’s right edge. You’ll feel like you're in an actual arena, struggling to survive a battle with a true rival. The game makes full use of this mechanic, too; bosses will fly all over the screen, forcing you to constantly remain on the move in order to stay alive.
Abadox (NES)

Abadox review (NES)

Reviewed on April 09, 2013

When you resume play, you'll find yourself again controlling that same slow-moving, impotent piece of junk with which you started. The big difference is that now you'll possibly be starting from a mid-level checkpoint or even a more difficult late-game area. Odds are that you'll quickly lose the rest of your lives and realize that you're playing one of those shooters where, if you can't complete it on one life, you might as well reset and start again from scratch.
Bloody Warriors: Shango no Gyakushuu (NES)

Bloody Warriors: Shango no Gyakushuu review (NES)

Reviewed on March 16, 2013

Bloody Warriors is best described as an RPG for RPG junkies. It's not good enough to inspire players to delve into the genre, but diehard fans like me are able to gain some enjoyment from taking another trip down a well-worn path.
Romancing SaGa 3 (SNES)

Romancing SaGa 3 review (SNES)

Reviewed on March 07, 2013

Magic is generally bought in stores. At least I think it is… I never found much use for casting spells when I could use high-tier skills to erase thousands of hit points from enemies in a single attack. Since you regain all health after each battle, it's not like healing spells are all that useful, and characters tend to have 10 or more life points, which means they can fall that many times in battles before actually perishing. Thus, fights tend to be onslaughts of all-out offense until all the monsters are dead.
Super Mario RPG: Legend of the Seven Stars (SNES)

Super Mario RPG: Legend of the Seven Stars review (SNES)

Reviewed on February 22, 2013

Some of the things which make combat so easy also add to its charm, because they make fights far more interactive than one would expect from a turn-based RPG. While tapping the attack button at the proper time during a character's turn will essentially make every blow they land a critical hit, it also adds to the fun, as this is one game where you won't be mindlessly tapping the attack button.
Dragon Quest VI: Maboroshi no Daichi (SNES)

Dragon Quest VI: Maboroshi no Daichi review (SNES)

Reviewed on February 17, 2013

And most importantly: once upon a time, three brave heroes advanced upon the castle of the fierce demon lord Mudo in an attempt to bring his reign of terror to an end. The foul beast was prepared, though, and cast a horrible spell that caused the heroic party members to be frozen momentarily in air before finally vanishing. In a bed in a remote village, the leader of the brave triumvirate wakes up… to what apparently is the same boring, rustic life he always has lived.
Salamander (TurboGrafx-16)

Salamander review (TG16)

Reviewed on February 02, 2013

Sadly, Salamander is a rarity — a Gradius-style game that doesn't operate by these rules. Instead, you get the simple-n-generic sort of system where enemies drop power-ups represented by various icons and, by collecting them, you automatically get whatever goodie they represent. This takes some of the fun out of this title, as the ability to customize the way you power up your ship was quite a nice touch.
Secret of Mana (SNES)

Secret of Mana review (SNES)

Reviewed on January 25, 2013

The farther you advance into the adventure, the more worthless the hero becomes when compared to his two companions. He is the best melee fighter, which is great for mowing through the common enemies that reside on the paths your party must navigate while traversing the overworld and any dungeons, but he possesses no magic of his own. When left to fight alone, the best the hero can do is charge up his weapon of choice (which isn't the quickest of processes) and hope to connect with an enemy by unleashing an enhanced attack.
Gradius II: Gofer no Yabou (NES)

Gradius II: Gofer no Yabou review (NES)

Reviewed on January 12, 2013

In Gradius II, you are immediately greeted by the choice between four different weapon sets (as opposed to only one in the original) and then you advance to a very attractive opening stage loaded with fiery asteroids. Making this level particularly neat is the way you can scroll up and down while moving to the right. If the particular path you're charting through the asteroids seems too fraught with danger, it's simplicity itself to go over one instead of under it in order to fight a different arrangement of foes.

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