Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by bigcj34 and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Crazy Taxi review (PC)Reviewed on October 31, 2014Though the game isn’t messed up and the underlying premise shines through, this port is a missed opportunity that could have been done better. The game is fun and addictive in short bursts, but it does get repetitive and the Crazy Box challenges don’t prolong the lifespan much. |
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Alien Storm review (GEN)Reviewed on April 16, 2014Like many pre-16 bit conversions before, Alien Storm demonstrates how the arcades power isn’t always necessary to provide an arcade style blast. |
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Vector review (PC)Reviewed on January 13, 2014Vector does a great job of providing an entertaining experience where only the arrow keys need be used. |
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Portal 2 review (MAC)Reviewed on October 18, 2013The many extra obstacles add plenty of freshness and the counterpointing speech of Wheatley and GlaDOS (plus Cave Johnson’s flamboyant tycoon-like persona) are highly entertaining themselves. However the cinematic blemish can unnecessarily stretch the game, whereas the co-operative campaign is straightforward and thus more entertaining. |
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Road Rash II review (GEN)Reviewed on August 22, 2013Racing games back then came at a disadvantage compared to other genres, as they try to emulate a real-life experience using what hardware was available. Their relevance greatly diminished when new hardware emerges, but Road Rash II still stands a timeless classic that has evaded obsolescence. |
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Half-Life 2: Episode Two review (PC)Reviewed on June 21, 2013Just in case the conclusion to the Half-Life story doesn’t come into fruition whatsoever, it has at least quit while it’s ahead here. Much of the action that made Half-Life 2 enjoyable has been condensed into an intense adventure. |
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Sonic the Hedgehog 4: Episode II review (PC)Reviewed on June 10, 2013Episode II is a good quality, smooth flowing platform game filled with new and retro elements fans will enjoy. It’s going to need to become more than a sum of its parts if it wants to compete in this modern gaming era though. |
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Sonic the Hedgehog 4: Episode I review (PC)Reviewed on June 02, 2013Sonic's 'successor' to the Mega Drive series is certainly not fatally broken, and can be entertaining. It’s a smooth retro-style platformer to casually jump around in, with varied levels and little interesting twists. However the new physics makes things slightly worse, and clumsy design decisions and some uninspiring levels prevent this being the ultimate Sonic return. |
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Final Fantasy XII review (PS2)Reviewed on May 22, 2013FFXII is robust from a technical standpoint, it's enjoyable after acquiring a working knowledge of the game mechanics, and there’s a plethora of monster and item hunts to embark on. FFXII at least deserves some respect for what it has attempted, but it’s disappointing it isn’t better than it is |
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Grand Theft Auto: Vice City review (PC)Reviewed on March 06, 2013Vice City stands as the first game to dip its toes into a themed setting is a radical shift from its predecessor, with an ambitious and morally bankrupt protagonist in a game that glorifies crime in a city where it doesn't seem so emminent. |
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Sonic Generations review (PC)Reviewed on January 07, 2013Generations is almost like two games tied by the storyline, but if a less pedantic way of implementing both of these can be found, then the blue hedgehog has a bright future ahead. For now, this is the return that Sonic needed. |
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Duke Nukem Forever review (MAC)Reviewed on November 13, 2012No game can justify fourteen years of development and DNF is no different. If you see this game out for cheap in a Steam sale, it’s an entertaining singe-player game that, while often cringingly crude, is a respite from the more ‘realistic’ online-shooters like Call of Duty. |
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Pokemon Blue review (GB)Reviewed on October 21, 2012Pokémon Red and Blue started a huge franchise and helped prolong the Game Boy, getting many casual gamers on board like Tetris did ten years prior. Single-player trainer battles may be mostly mundane, but leveling up feels very rewarding, as does the intentionally difficult task of catching 150 Pokémon. |
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Portal review (PC)Reviewed on July 04, 2011Valve doesn’t just do original game-play. The game-play may make a game good, but the experience and overall package make it great. Valve have created a breath of fresh air using many ideas from Half-Life. The protagonist remains quiet and can only be seen through portals, and the ambience of a science facility draws many parallels to Black Mesa. |
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OutRun 2006: Coast 2 Coast review (PC)Reviewed on January 09, 2010Realism is overrated. So many games strive to be realistic and claiming so is an exhausted marketing cliché. Arcades have decayed into an out of fashion commodity, where once an experience unseen in home consoles and arcade-quality graphics were a common marketing mantra. Since 3D graphics we’ve been able experience racing, flying, sports and battlefields almost for real almost leaving side-scrolling beat-em-ups and platformers passé. |
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Mega Bomberman review (GEN)Reviewed on September 17, 2009No game has portrayed bombs in a more novel fashion than Hudson’s Bomberman series. The balls on dynamite haven’t done any favours to my mental perception of a bomb, and they certainly don’t just send a blast in a four directions. The games have hardly been famous for epic saga’s; the original NES version featured Bomberman growing tired of making bombs in a factory and attempts to become human. This time the evil forces of Bagular have invaded and destroyed the five coins that unify the ... |
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Castlevania: Circle of the Moon review (GBA)Reviewed on September 10, 2009You’re walking through a dark hallway. The antiquated stones look grim, its damp, and you’ve only got a whip at hand. The only form of light is from the small candles and the large moon gleaming outside, and there’s bats everywhere. Take a few steps and the pillars begin to animate. A few more and a mummy or skeleton will as well, and at the end of the corridor it turns out you can only go up. The castle master Count Dracula, has been unsealed by Camilla, and yourself, Morris (a veteran Vampire ... |
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Grand Theft Auto III review (PS2)Reviewed on August 25, 2009The next generation of Grand Theft Auto could’ve hardly arrived at a worse moment. Two months prior to its release the 9/11 attacks changed the face of the world forever. War was no longer just about fighting uniformed troops on a battlefield, but against guerrilla terror that could erupt at any moment. As thousands of workers in the World Trade Centre discovered, working in a white collar no longer meant you were safe. |
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Black review (PS2)Reviewed on July 10, 2009Come 2006, the Xbox 360 had just been released, the PlayStation 3 had been announced, and Sony fans are eagerly not waiting for one as it costs a billion quid to purchase it. So what’s the best way for Sony to drown the fans financial sorrows? They could keep the hits rolling when the PlayStation 2’s contemporaries have declared themselves dead, or they could push the hardware so much that fans can almost convince themselves they’re playing a 360 game. Or maybe they should focus on the future an... |
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Robot Wars review (PS2)Reviewed on June 28, 2009Friday evenings aren’t what they used to be on British national television. Years ago, the good old BBC brought us a double-dosage of The Simpsons followed by half an hour of the almighty Robot Wars. Nowadays we have to watch The Simpsons with adverts on Channel 4, and if you can’t remove yourself from the couch you have to endure the rubbish clean soap-opera that is Hollyoaks. Cookie-cutter relationship problems with alpha males on anger management instead of... |
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