Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by Masters and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Silent Hill: Origins review (PSP)Reviewed on January 10, 2008The spectre of Dahlia—the cult’s resident fanatic, bent on raising a god borne of pain and suffering—still serves as thematic backdrop for a lonely trek guided toward fate by broken doors and crumbling streets which gape at oblivion. |
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Prince of Persia: The Two Thrones review (PS2)Reviewed on July 26, 2007Getting close to an unsuspecting enemy will cause things to slow down and go blurry, allowing the prince to initiate a very fast, and very stylish kill. His dagger will flash blue when the time is right to hit the attack button. If your timing is off, you'll bollocks up the sequence, and have to fight the enemy the old fashioned way, or else use a Sand Tank to rewind time and try it again. |
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Resident Evil 4 review (PS2)Reviewed on April 20, 2007In RE4, you are armed to the teeth, but your enemies’ insistence, their thirst for your pain, and their sheer numbers create more compelling and dire circumstances than a few zombies or “nurses” after an unfortunate pipe-bearing player ever could. |
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Ecstatica review (PC)Reviewed on February 19, 2007Unless you tread with absolute care, you'll be assaulted by a crazed werewolf, almost immediately. If your defenses are shaky, he will beat you to death then and there, in the first minute of your game. And I mean, he'll pummel you. |
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Mazes of Fate review (GBA)Reviewed on February 18, 2007MoF has a grand story of course, telling of mankind's greed and other sins against God, and of hatred nurtured between us and a race of goatmen. I can't say that the tale did anything for me other than give me a chuckle at the word 'goatmen', but it could be that fantasy fans live for this stuff. |
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Robotech: Invasion review (PS2)Reviewed on January 16, 2007As in Macross, the good guys fly transforming planes, but that's not what this game is about. Planes aside, Scott and his guerilla team wear armour that allows them to pull off an integration with the armoured motorcycles they ride -- the bike's wheels and boosters end up on their backs. It's remarkably badass, and an exciting premise for a 3D shooter. And yet Invasion manages to bollicks it up. |
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Ginga Fukei Densetsu: Sapphire review (TGCD)Reviewed on December 18, 2005I know of few shooters that are better. |
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Xevious review (ARC)Reviewed on August 06, 2005Xevious is nothing you'd play if you were embroiled in something great and substantial. But it's a decent distraction when there's nothing else at stake. Brainless blasting is always more attractive to me than an old puzzle game like Ms. Pacman or a provencial pseudo-platformer like Mappy, because you can actually go somewhere. The screen actually scrolls, the illusion of travelling occurs. |
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Mobile Light Force 2 review (PS2)Reviewed on June 05, 2005Having played the game, I know now that I could have done very well without experiencing MLF2, thank you very much. Aside from its corny cover, and the fact that the Mobile Light Force acronym can be sounded out as “milf”; there’s very little special about this game. It’s a port of the arguably unspecial Shikigami, from Alpha System. (Not to be confused with the first MLF–on the PlayStation–which is a port of Gunbird, from Psikyo. Don’t ask me…) |
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Stolen review (PS2)Reviewed on June 04, 2005Stolen is a stealth title featuring a sexy female thief, and in a world dominated by ultra-cool and macho Solid Snake types, the black leather clad Anya Romanov (think Underworld) is a welcome as well as delicious sight. |
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Sonic Mega Collection Plus review (PS2)Reviewed on May 04, 2005The hit games are as wonderful as I remember them being, featuring the speedy blue rodent ripping through Green Hill, Labyrinth, Oil Ocean, and Angel Island Zones, to name a few. |
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Darwin 4081 review (GEN)Reviewed on April 29, 2005Basic Darwin involves shooting down ugly hordes of oddly coloured butterfly things, worms, and scores of other foes that resemble random broken bits of plastic left at the bottom of a child's toy box. You simply won't know what to make of this stuff. |
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Prince of Persia: The Sands of Time review (PS2)Reviewed on April 29, 2005You must see to it that in the epic battle of man versus his surroundings, man conquers, and conquers frequently. You'll regularly accomplish this much, only to be beset by the undead and re-animated warriors set against you. |
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Shinobi review (PS2)Reviewed on April 19, 2005What of the game design we thrilled to in Shinobi III, the game most widely considered to epitomize Shinobi? What of double jumps and rainbow shuriken showers? Oh, they're still here. They just don't matter. |
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Contra review (NES)Reviewed on March 19, 2005Contra’s weapons don’t blow their loads in retarded, premature fashion as is the case with other games in the genre. These weapons kill hard and die harder. The Laser rips through anything in its path, the Machine gun eats up alien troops like Fruit Loops, to say nothing of the Spread. The Spread? you query, clearly curious. The spread cuts swaths through hopeless, hapless oncomers. |
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Alien Hominid review (PS2)Reviewed on March 11, 2005Yes, this little terror can decapitate America's finest intelligence officers and then pick his teeth. If he's feeling kinder, he can toss a mounted agent instead of getting brains on his wrinkly lips, but then, what's the fun in that? |
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The Incredibles review (GBA)Reviewed on March 11, 2005The Incredibles is easy like Sunday morning. I breezed through the thing in a few subway rides to and from work, losing only a life or two in the process, playing at a time when I am at my most bleary eyed and cack-handed. |
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The Incredibles review (PS2)Reviewed on March 11, 2005The story of Bob Parr and his gifted family of superheroes (wife Mrs. Incredible, children Violet and Dash) is told inexcusably poorly. When you finish the adventure, you still won’t know what the movie is about. |
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Maximo: Ghosts to Glory review (PS2)Reviewed on March 08, 2005I’ve played a handful of good 3D updates lately—Castlevania’s Lament of Innocence was one such solid title—but Maximo outdoes that game and just about any I can think of, at least on one crucial level. Other good 3D follow ups do justice to their predecessors, but Maximo is arguably better than the two 16-bitters to come before it. That’s right, better. |
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Castlevania: Lament of Innocence review (PS2)Reviewed on January 26, 2005There are hidden bosses galore, including The Forgotten One, a boss that has to be seen to be believed. The abominable creature has been locked far, far beneath the castle, hidden down and around swirling castle steps streaked fearfully with the scent of doom--the ultimate embodiment of that which should not be. |
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