Reviews by Masters

386 reviews · showing 161–180

Written by
  • Staff PSP HG exclusive

    Silent Hill: Origins review

    The spectre of Dahlia—the cult’s resident fanatic, bent on raising a god borne of pain and suffering—still serves as thematic backdrop for a lonely trek guided toward fate by broken doors and crumbling streets which gape at oblivion.

    Marc Golding · January 10, 2008

  • Staff PlayStation 2

    Prince of Persia: The Two Thrones review

    Getting close to an unsuspecting enemy will cause things to slow down and go blurry, allowing the prince to initiate a very fast, and very stylish kill. His dagger will flash blue when the time is right to hit the attack button. If your…

    Marc Golding · July 26, 2007

  • Staff PlayStation 2

    Resident Evil 4 review

    In RE4, you are armed to the teeth, but your enemies’ insistence, their thirst for your pain, and their sheer numbers create more compelling and dire circumstances than a few zombies or “nurses” after an unfortunate pipe-bearing player…

    Marc Golding · April 20, 2007

  • Staff PC

    Ecstatica review

    Unless you tread with absolute care, you'll be assaulted by a crazed werewolf, almost immediately. If your defenses are shaky, he will beat you to death then and there, in the first minute of your game. And I mean, he'll pummel you.

    Marc Golding · February 19, 2007

  • Staff Game Boy Advance

    Mazes of Fate review

    MoF has a grand story of course, telling of mankind's greed and other sins against God, and of hatred nurtured between us and a race of goatmen. I can't say that the tale did anything for me other than give me a chuckle at the word…

    Marc Golding · February 18, 2007

  • Staff PlayStation 2

    Robotech: Invasion review

    As in Macross, the good guys fly transforming planes, but that's not what this game is about. Planes aside, Scott and his guerilla team wear armour that allows them to pull off an integration with the armoured motorcycles they ride -- the…

    Marc Golding · January 16, 2007

  • Staff Turbografx-CD HG exclusive

    Ginga Fukei Densetsu: Sapphire review

    I know of few shooters that are better.

    Marc Golding · December 18, 2005

  • Staff Arcade

    Xevious review

    Xevious is nothing you'd play if you were embroiled in something great and substantial. But it's a decent distraction when there's nothing else at stake. Brainless blasting is always more attractive to me than an old puzzle game like Ms…

    Marc Golding · August 6, 2005

  • Staff PlayStation 2

    Mobile Light Force 2 review

    Having played the game, I know now that I could have done very well without experiencing MLF2, thank you very much. Aside from its corny cover, and the fact that the Mobile Light Force acronym can be sounded out as “milf”; there’s very…

    Marc Golding · June 5, 2005

  • Staff PlayStation 2

    Stolen review

    Stolen is a stealth title featuring a sexy female thief, and in a world dominated by ultra-cool and macho Solid Snake types, the black leather clad Anya Romanov (think Underworld) is a welcome as well as delicious sight.

    Marc Golding · June 4, 2005

  • Staff PlayStation 2

    Sonic Mega Collection Plus review

    The hit games are as wonderful as I remember them being, featuring the speedy blue rodent ripping through Green Hill, Labyrinth, Oil Ocean, and Angel Island Zones, to name a few.

    Marc Golding · May 4, 2005

  • Staff Genesis

    Darwin 4081 review

    Basic Darwin involves shooting down ugly hordes of oddly coloured butterfly things, worms, and scores of other foes that resemble random broken bits of plastic left at the bottom of a child's toy box. You simply won't know what to make of…

    Marc Golding · April 29, 2005

  • Staff PlayStation 2

    Prince of Persia: The Sands of Time review

    You must see to it that in the epic battle of man versus his surroundings, man conquers, and conquers frequently. You'll regularly accomplish this much, only to be beset by the undead and re-animated warriors set against you.

    Marc Golding · April 29, 2005

  • Staff PlayStation 2

    Shinobi review

    What of the game design we thrilled to in Shinobi III, the game most widely considered to epitomize Shinobi? What of double jumps and rainbow shuriken showers? Oh, they're still here. They just don't matter.

    Marc Golding · April 19, 2005

  • Staff NES

    Contra review

    Contra’s weapons don’t blow their loads in retarded, premature fashion as is the case with other games in the genre. These weapons kill hard and die harder. The Laser rips through anything in its path, the Machine gun eats up alien troops…

    Marc Golding · March 19, 2005

  • Staff PlayStation 2

    Alien Hominid review

    Yes, this little terror can decapitate America's finest intelligence officers and then pick his teeth. If he's feeling kinder, he can toss a mounted agent instead of getting brains on his wrinkly lips, but then, what's the fun in that?

    Marc Golding · March 11, 2005

  • Staff Game Boy Advance

    The Incredibles review

    The Incredibles is easy like Sunday morning. I breezed through the thing in a few subway rides to and from work, losing only a life or two in the process, playing at a time when I am at my most bleary eyed and cack-handed.

    Marc Golding · March 11, 2005

  • Staff PlayStation 2

    The Incredibles review

    The story of Bob Parr and his gifted family of superheroes (wife Mrs. Incredible, children Violet and Dash) is told inexcusably poorly. When you finish the adventure, you still won’t know what the movie is about.

    Marc Golding · March 11, 2005

  • Staff PlayStation 2

    Maximo: Ghosts to Glory review

    I’ve played a handful of good 3D updates lately—Castlevania’s Lament of Innocence was one such solid title—but Maximo outdoes that game and just about any I can think of, at least on one crucial level. Other good 3D follow ups do justice…

    Marc Golding · March 8, 2005

  • Staff PlayStation 2

    Castlevania: Lament of Innocence review

    There are hidden bosses galore, including The Forgotten One, a boss that has to be seen to be believed. The abominable creature has been locked far, far beneath the castle, hidden down and around swirling castle steps streaked fearfully…

    Marc Golding · January 26, 2005