Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by JoeTheDestroyer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Adventures of Lolo 2 review (NES)Reviewed on July 23, 2011I would ordinarily slate a game for making almost no changes. However, there's something magical about Lolo that retains the freshness even after you've played the living crap out of the first one. It could be that there are so many stimuli to work with that the possibilities for new and more challenging levels are limitless. Instead of attaching new gameplay features, Hal focused on turning up the difficulty and giving you more of the same worries and problems, yet trickier puzzles. |
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Tomena Sanner review (WII)Reviewed on July 20, 2011A thankfully not-so-endless runner |
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Dash Galaxy in the Alien Asylum review (NES)Reviewed on July 18, 2011Who could forget the feeling that you had wasted all those weeks of allowance after purchasing Dash Galaxy? You felt like you worked your tush off for a meager prize and you refused to be disappointed by it. You wanted to finish it to get your money's worth, but you knew you would never succeed. |
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Sex Games review (C64)Reviewed on July 13, 2011False advertising |
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The Magic Obelisk review (WII)Reviewed on July 11, 2011Faulty cooperative AI is usually where I draw the line. If I can't work with a game without talking down to it, then it's just not worth my time. I learned that when I played Brute Force. Yet, I still wanted to give The Magic Obelisk the benefit of the doubt and try to make it all the way through. |
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Zapper review (GCN)Reviewed on July 07, 2011Zapper seldom has any interesting or impressive scenes. You do much the same on every level, perform the same jumps, dodge the same traps, kill the same enemies, and even discover the same secret areas. |
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Switchball review (PS3)Reviewed on July 03, 2011With uninteresting puzzles and gameplay, Switchball becomes little more than a game of struggling against awkward controls and heavy eyelids. It's very relaxing, but that's the trouble. It's too relaxing. |
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Area 51 review (ARC)Reviewed on June 30, 2011It feels like Atari and Midway both invested most of their developing power into the graphics. At the time they were state of the art. Seeing realistic faces in a videogame that wasn't an interactive movie was a game nerd's wet dream. Seeing it put into effect was neat at the time, and it easily distracted people from the fact that Area 51 offered little more than repetitive action. However, such graphics didn't age well. Splicing the real world with semi-rendered environments looks ... |
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Bloody Wolf review (TG16)Reviewed on June 27, 2011Enemies don't hit the ground and flash when they die. They grasp the gory open wound, take a moment to examine the blood on their hand, then thrust the hand toward the sky as if cursing their creator for fating them to cross paths with you. It's one of the many ways Bloody Wolf strokes your ego. Playing as a muscle-bound commando badass on a motorcycle apparently isn't enough of an ego boost. |
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Castlevania review (NES)Reviewed on June 23, 2011Zombies? Killer bats? Out-of-place panthers? Screw that, it's the candles Simon hated, and yet he eventually grew to love. Only by destroying them could he find random weapons and the sliced-out human hearts needed to give him the strength to throw said weapons. You see, Simon also hates close combat. He likes his space, and doesn't like murderous and nightmarish creatures penetrating his bubble. He'd rather throw a knife than stab a zombie, or toss an axe in an arc than chop down a harpy. |
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Zombie Shooter review (PC)Reviewed on June 20, 2011Believe me, you will be tested. Many of the zombies do major damage, especially a certain pink type that shoots lasers. You won't, however, find the challenge ridiculous or completely unfair. The destructive power of your weaponry and plentiful ammo keep you in the game long enough to enjoy the destruction. |
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Girls They Want to Have Fun review (C64)Reviewed on June 16, 2011It's arguable as to whether or not Girls is even a game. You only perform one action, it lasts twenty seconds, and that's it. I'm not a fan of porno games, but I think any actual fan want much more than just a single screen and something they can see in any standard porno mag. Girls doesn't offer any real fun, and it's barely a game. It's just a masturbation simulator. |
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Ikari Warriors II: Victory Road review (NES)Reviewed on June 13, 2011Fool me once, shame on you. Fool me twice, shame on me. |
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Saints Row 2 review (X360)Reviewed on June 10, 2011But then Volition did something that a lot of developers with flawed games fail to do: created a sequel that not only addressed the “if onlies”, but expanded on the game as a whole. Saints Row 2 brings the noise. |
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Legend of the Ghost Lion review (NES)Reviewed on June 07, 2011Maria's parents never came home. Rather than crying about it, Maria grabbed an ancient spear containing the spirit of an African warrior and embarked on a mission to find them. Her odyssey nearly ended when she fell off a bridge into an icy river. Some might argue that she drowned and what she's seeing in Legend of the Ghost Lion is the afterlife. But is it heaven or hell? What kind of afterlife is packed with fairies, cuteness, goblins, werewolves, moderately useful spirits that inh... |
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Final Fantasy IV: The After Years review (WII)Reviewed on June 04, 2011This is what happens when you stretch a story out longer than it needs to be. |
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Saints Row review (X360)Reviewed on May 27, 2011And while GTA has been veering towards a less ridiculous narrative, Saints Row begs not to be taken seriously. One scene features your character flying out of a vehicle at 60 MPH and skidding along the pavement. Instead of dying or winding up in critical condition, he shrugs it off like he stubbed his toe. |
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Last Action Hero review (GB)Reviewed on May 22, 2011Fists. That's it. There are no guns, no grenades, not even a knife, a sword or a broken bottle. The only time you do get to use a weapon in this game is for one boss battle, but outside that you have to punch both of the different enemies to death. |
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Total Recall review (NES)Reviewed on May 15, 2011Punch out the midgets and it's time to move down the street where you'll be ambushed by single-shot security guards, attacked by hitmen who pop out of garbage cans, and eventually tangle with what's best described as The Glory Holes of Doom. |
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Pit-Fighter review (SNES)Reviewed on May 12, 2011"Blood Sport" it ain't... |
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