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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by EmP and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Medal of Honor (Xbox 360)

Medal of Honor review (X360)

Reviewed on November 10, 2010

I won’t pretend that I’ll not sink hours and hours of my time into online play, but it doesn’t stop the title from being only half of what it should be. I’m not about to ignore that.
Mafia II (Xbox 360)

Mafia II review (X360)

Reviewed on November 08, 2010

Could have been saved if someone, just once, said "Nyaah, see?" and chomped a cigar.
Tasty Planet: Back for Seconds (PC)

Tasty Planet: Back for Seconds review (PC)

Reviewed on October 24, 2010

There’s a cleverness in the level design that helps extend the game’s brief lifespan.
101-in-1 Megamix (PSP)

101-in-1 Megamix review (PSP)

Reviewed on October 12, 2010

Winter Voices -- Chapter One: Avalanche (PC)

Winter Voices -- Chapter One: Avalanche review (PC)

Reviewed on October 01, 2010

Poor pacing, boring battles and mountains of pretentious prattling more suited to a art house coffee shop after hours. The game tries -- it really tries -- to take the gamer on an intellectual ride, to sell to them its world, its setting and its misery. But in doing so, often forgets that it’s meant to be a functioning game underneath all this.
Halo: Reach (Xbox 360)

Halo: Reach review (X360)

Reviewed on September 29, 2010

There’s success to be found in Reach but the conclusion is forever fated to be bitter-sweet. It’s your role to watch the planet you set out to defend burn, and there’s nothing you can do to stop it. All you can do is try to make sure that before the cities are crushed and the surface turned to glass, that the invading army knows fear the way you do. And if that’s not enough, that they also know that a 5.52mm bullet to the head is universally fatal independent of race.
Resident Evil (PlayStation)

Resident Evil review (PSX)

Reviewed on September 25, 2010

Resident Evil deserves its recognition for what it accomplishes and what it brought to the table, but that doesn’t mean what it does wrong should get a get-out-of-jail-free card.
Zombie Estate (Xbox 360)

Zombie Estate review (X360)

Reviewed on September 18, 2010

B>Zombie Estate is sadistic. It’s pure, overwhelming numbers that know they boarder on cheapness, then double up out of spite, and you’ll love them for it. I’d like to start out by saying ‘things start off slowly’ out of a misguided sense of cliché, but I’d be lying. Things start out manageably. At this point, you’ll only have your basic pistol weapon, and you can finish the hordes off with a small sense of comfort if you find yourself proficient at dual-stick shooters.
Top Gun (PlayStation 3)

Top Gun review (PS3)

Reviewed on September 11, 2010

It would be completely fair to suggest that there are worse flight sims available than the newest reiteration of Top Gun, but it would be foolish not to then consider just how many are better.
Broken Sword: Director's Cut (PC)

Broken Sword: Director's Cut review (PC)

Reviewed on September 09, 2010

It’s almost like Revolution have silently admitted the world is getting dumber, and wanted to baby a new generation along whilst they used to be content with challenging them.
Virtua Fighter CG Portrait Series Vol. 3: Akira Yuki (Saturn)

Virtua Fighter CG Portrait Series Vol. 3: Akira Yuki review (SAT)

Reviewed on September 06, 2010

Virtua Fighter CG Portrait Series Vol. 3 is a tale about one warrior versus mother nature. A non-interactive, grainy tale that’s over in five minutes. Pity poor Akira’s plight, but don’t line the pockets of those who wish to profit from it with shoddy Saturn imports!
Sam & Max: The City That Dares Not Sleep (PC)

Sam & Max: The City That Dares Not Sleep review (PC)

Reviewed on September 04, 2010

Season Three follows this trend by not only being a more adventuresome series of bite-sized quests than those that precede it, but by spit-roasting the results over a curiously potent combination of insanity, Twilight Zone-esque noir and a healthy foundation of self deprecation.
Halo 3: ODST (Xbox 360)

Halo 3: ODST review (X360)

Reviewed on August 31, 2010

It’s an adventuresome idea, but not one that works completely. ODST is, before anything else, largely competent and achieves most of what it sets out to do. The Halo lore is still very much intact, but the insertion of a new protagonist gives the game a new sheen: one of vulnerability.
Worms (Xbox 360)

Worms review (X360)

Reviewed on August 16, 2010

Team 17 once did their level best to jump the shark, but, as seems to be the trend these days, have established a series reboot, travelled right back to their humble beginnings and rediscovered the magic all over again.
Clover: A Curious Tale (PC)

Clover: A Curious Tale review (PC)

Reviewed on August 09, 2010

Clover wraps itself up in uniqueness: its hand-drawn presentation initially promise a light and cheery game, then it forces you to peek into the shadows and, by the time you reach the ultimately sobering conclusion, you’ve found the murky darkness has suck up around you. You’re drowning in it. And there’s no longer anything you can do but despair.
Sam & Max: Beyond the Alley of the Dolls (PC)

Sam & Max: Beyond the Alley of the Dolls review (PC)

Reviewed on July 31, 2010

Its grounding doesn’t lend it the ambition of the first two chapters, but the tight writing and dedication to shovelling hilarity and mindless violence into gaping plotholes makes up for many of its shortcomings.
Breath of Death VII: The Beginning (Xbox 360)

Breath of Death VII: The Beginning review (X360)

Reviewed on July 24, 2010

Breath of Death VII is one of those rare parody games that recognises and mocks the pitfalls of its genre, but then sidesteps them in its own design, equipping itself with a veneer of smug satisfaction that transfers to the gamer.
Shining Wisdom (Saturn)

Shining Wisdom review (SAT)

Reviewed on July 19, 2010

“Continuity?”, asked a puzzled Working Designs translator. “Not on my watch!”
Aphelion Episode One: Graves of Earth (Xbox 360)

Aphelion Episode One: Graves of Earth review (X360)

Reviewed on July 19, 2010

The episodic nature of the title goes some way to explaining the inconclusive ending to the game, but my exhaustive relationship with Sam & Max means I know it’s not really excuse. I suppose it claws creditability back by being a fantastic game suffering a “not quite there yet” by-line.
Armada 2526 (PC)

Armada 2526 review (PC)

Reviewed on July 11, 2010

Armada 2526 is a hard game. It doesn’t have a plot, but it does have a big, wide open galaxy to explore and twelve distinct races to base your own story on.

Additional Results (20 per page)

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