"There’s a cleverness in the level design that helps extend the game’s brief lifespan."
Sci-fi has a small laundry list of get-out-of-jail-free-cards they can endlessly recycle to provide quick and easy explanations for whatever crazy plot device they’re currently trying to sell you. Anti-matter and tachyon particles and reversing polarity all list pretty highly, but the modern day favourite is nanotechnology. Want to advance some soft-sci-fi shenanigans? The nanos did it! Those pesky microscopic robots; they’re the cause -- and solution -- for anything that ever happened in Star Trek: Voyager.
Tasty Planet: Back for Seconds may as well be the revenge tale for their shoddy treatment.
The game itself is the story about a little blob of nanotechnology that exists only to assimilate anything small enough for it to absorb. Early levels see it devouring small chocolates before overwhelming the lab it was devised in, and chewing up lab rats, scientific equipment and the odd pet cat. You guide the blob around with the arrow keys or the mouse and it slides around happily, causing mayhem and panicking the scientists responsible for its construction. Each item it digests makes it bigger and bigger, allowing it to move up to more sizeable snacks. As such, the game follows a set pattern. Eat little stuff: evolve. Eat bigger stuff: evolve. Eat huge stuff: evolve.
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