Hey look, I'm not dead! So much for my streak of actually writing stuff... Oh well. I guess that's what happens when your entire PhD project nearly disintegrates around you, and right before it's supposed to be presented at a conference too. But such is life, and that catastrophe has passed with only minor damage. So now back to writing. Or so I hope. Metroid Zero Mission review, here I come!
In other news, Sega has finally got around to announcing Monkey Ball for the Wii, not that anyone really expected otherwise. Unfortunately, judging from Sega's comments, I'm a bit worried. On the plus side, there's no more story mode (who really cares about a story in friggin Monkey Ball anyways?) On the negative side, they're talking about using the Wiimote in all sorts of different ways. Huh? It's a game where you tilt the level to roll a ball around; why do we need to turn the Wiimote on its side or twirl it around or whatever? Why do we need the nunchuck attachment? I'm hoping beyond hope that he's just referring to the minigames and not the real stuff.
All I want out of it is a challenging, frustrating, and ultimately rewarding old-school action game. That's what the first Monkey Ball was, and it's why that game is one of my three favorite GC games. Surely it can't be that hard to continue that idea, right Sega? In any case, this will be one game I'll be wanting to know everything about during E3. Hopefully one of the game freaks disguised as VG journalists will write up something decent about it.
And since the hooplah about Wii's new name has been insane, here's my one and only take on it. It looks cool on the screen. It sounds really stupid when said out loud. I don't really care. Let's move on to more important matters, shall we? Like Monkey Ball!
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Halon - May 01, 2006 (12:06 PM) Getting a PhD is rough, good luck with that. I rented SMBD for XBox a while back and got hooked; I must've played it for 2 hours straight. Then I got bored and never picked it up again. |