Final Fantasy XII: Impressions Thus Far
November 06, 2006

i didn't like the battle system that much when i played the demo a year ago but now that i've spent more time on the actual game i'm starting to like it. it's still essentially the same system as the demo but why do i like it now? is it because i'm playing the finished product, where the battle system actually means something in the scheme of things? now that there is a storyline to FFXII, i have a reason to invest time into this new system. on the otherhand, even if the story were to be good but the battle system sucked or likewise i wouldn't even be playing FFXII right now. i'll be spending 40+ hours with this so-called revolutionary ADB(Active-Dimension Battle) in place of the ATB so i better like it!

the battles seem to move on a bit more quickly and seamlessly. i like how you can command any member in your party at anytime. you don't have to wait until it's their turn to give them an order like the old FF games.

the story is good if not familiar. reminds me of FF4, 6 and 9. i also think this game is ridiculously easy at the moment. with the exception of Thextera, a big wolf monster who gave me a hard time when he sent his pack of wolves coming after me(i only had Vaan in the party against a group of 4), the game is a cakewalk. the other thing that makes the game easy is party members' MP regenerates while on the move so you don't really have to worry about dying as long as there is someone automated to heal the party.

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honestgamer honestgamer - November 06, 2006 (10:27 PM)
I'd heard they made a bunch of changes to the battle system based on negative feedback from the demo, but that may just be a faulty memory. Still, I wonder how significantly the battle system changed. I guess it could be what you said. The demo for Skies of Arcadia sucked, I thought, but that ended up being one of my favorite RPGs!

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