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It was a good run. Shame I'm forced to run uphill at an 80* degree angle.
… Well to be specific, you can’t really ‘finish’ an MMO since they’re generally a never-ending game but you know what I’m getting at. Let me preface this by stating that I don’t think FF14 is bad or is a game of poor quality; I actually recommend it in terms of an MMORPG when something like World of Warcraft has overstayed its welcome and refuses to get with the times. FF14 gives players the freedom to play any class with a few mere button presses, to gain experience in a variety of ways and be an enjoyable game to return to. However I won’t be returning to FF14, and to that I ‘blame’ the recent expansion Heavensward and the narrative that you’re forced to go through.
2015 sure had some video games, didn't it?
10. Metal Gear Solid V: The Phantom Pain: Whether or not this is the final entry in the Metal Gear Solid franchise, it doesn’t change the fact that while this is an excellent action-stealth game, it makes for an awful Metal Gear Solid game. Despite its numerous flaws (that shouldn’t have raised their heads in such a highly anticipated game by such a well renowned studio), I played the hot hell out of Phantom Pain, Fulton extracting anything that moved or had value for my Mother Base. This could’ve been my pick for game of the year, but too many annoyances kept me from tooting its horn on the mountain tops.
MMOs are a natural time sink in order to critique and discuss them properly, but in FF14's case, I'll be sinking time into it happily.
MMOs come in two overarching flavors; paid subscription and free to play (F2P). The latter is notorious for being shovelware trash in some instances, while others have poor business models with mountains of premium content that requires real cash after the initial download, and often enhances your character over other players’, which ruins the experience if you aren’t willing to shell out the coin to power up. Paid subscriptions are more closely scrutinized however since they require you to make an initial investment and then recurring payments to be allowed further play time, and burning that money away on a product that ends up being poor or unenjoyable has an even harsher sting to it than just burning away your free time. World of Warcraft may be the reigning champion of paid subscripti
I've played Fallout 4 for just over forty hours now, and I'd have to disagree that more of the same is a bad thing.
I’m not sure how long it’s going to take before I finish Fallout 4, if ever. I’m hardly even close to finishing the main story, I have a dozen plus quests I haven’t even started, a few I’ve begun but have yet to complete, settlements I’ve yet to start constructing and building upon, and this is all without even touching a single mod or finding all the locations. It’s a huge game with a silly amount of stuff to do, but the debates on whether it’s a better/worse game than the previous Bethesda Fallout’s is even sillier to humor. I would argue that 4 is graphically superior and plays better, but at the same time it has more bugs and glitches than both 3 and New Vegas combined. I’ve yet to encounter anything game-breaking, but the sheer number of goofy hiccups has left me shaking my head in be
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