It's inevitable that some excellent games are completely ignored. Dream Master has the misfortune to have nearly the same name as another well-known NES game. Little Nemo: The Dream Master. That, and the fact that DM was never released in the west has added to its destiny as a hidden masterpiece. Fortunately though, fate took a hand and the game received a fan translation into English.
On the surface this is a role playing puzzle game, with one character, an original turn-based battle system, and a simple story about rescuing a princess. But this apparent simplicity hides a complex and intriguing depth both in the story and gameplay. The game hangs on the idea that the evil dream master takes people away into the dream world where they stay forever, not yet dead, but never able to awake from their nightmare. He has captured the princess and the king has sent the very best mages and warriors into her dream to try and rescue his daughter, but all have failed. You are not told much about their adventures, but you get to meet all of them in their beds and discover the names, ages, skills and abilities of each one. It's a tantalising glimpse into a possible prequel that we never actually get to experience, but you get the sense of the scale of the problem.
We're also not told anything about the background of the main character who's an apprentice to a dream sage, but when the sage is summoned by the king it's the rookie who takes his place inside the dream world. There are seven distinct worlds that you enter, each one unique with its own particular challenges, but all are bound to together by the clever gameplay. In this game you have to use all your senses!
Each dungeon has many rooms that are completely obscured at first. They are covered in a kind of fog and this only clears as you walk around, BUT some of the floors are complex mazes, and each time you bump into a wall or drop down a hole you lose HP. You also bump into enemies as you explore: some of them are visible as a moving flame and others are hidden. What's so clever about this is that you can "hear" obstacles, traps and monsters. Traps are usually holes in the floor and they have a particular noise that alerts you to their presence, and enemies rustle as you get close to one. What this means is that you can circumvent both. However enemies that are avoided won't disappear and since the only way to level up is to defeat them, you want to fight them all.
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Community review by threetimes (November 10, 2011)
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