Dungeon Siege III (PC) review"Weapon selection isn’t all there is to the combat, though. Each character can master specialized skills that you can then use profusely. A skill requires a bit of focus from your meter, but you can swiftly refill that meter simply by hitting your adversaries with a few standard shots or strikes. The result is that it’s entirely feasible to roll through the whole game using the “fun” moves almost exclusively. Yet you can also roll out of the way of incoming targets, block sword strokes and projectiles and even heal yourself." |
There’s nothing wrong with Dungeon Siege III that a lower price tag won’t eventually fix. Occasionally beautiful, often enjoyable and rarely guilty of trying to be something that it shouldn’t, the latest game from Obsidian Entertainment (the team behind Alpha Protocol and Fallout: New Vegas) goes through familiar motions with surprising polish, even if it otherwise lacks any surprises of note.
Obsidian Entertainment may be known for convoluted adventures with grand ambitions and a tendency to let too many bugs slip through the quality control stage of development, but you won’t find that evidenced here. If you work through the game and complete every side quest, you’ll quite likely spend no more than 12 or so hours in the effort and you’ll probably do so without encountering a single corrupted save file or floating NPC or whatever else. There’s a lot of dialogue, but it has little purpose other than to determine which of your allies winds up liking you the most. Indeed, you can skip through paragraphs’ worth of capably-voiced and subtitled discussion and still have no trouble figuring out where to go next and who to kill.
The game’s simplicity is a direct and reasonable result of the fact that, as its title implies, Dungeon Siege III is a dungeon crawler. When you’re not talking to NPCs or assigning skill points and equipping armor, you’ll either be wandering a small town to find the person who will give you a new quest or side quest or (more frequently) you’ll be working through a dungeon.
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Staff review by Jason Venter (July 25, 2011)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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