Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Theme Park Roller Coaster (PlayStation 2) artwork

Theme Park Roller Coaster (PlayStation 2) review


"I’m not a big fan of simulators. Video games are supposed to be a release from the stresses of everyday life. They’re supposed to be a virtual vacation or a wonderful fantasy where you can step into the shoes of someone you may never be. It shouldn’t be a look into the seedy world of puke cleaning and ride repair. It’s why I didn’t like Theme Park: Roller Coaster. Well, that and a few more reasons… "

I’m not a big fan of simulators. Video games are supposed to be a release from the stresses of everyday life. They’re supposed to be a virtual vacation or a wonderful fantasy where you can step into the shoes of someone you may never be. It shouldn’t be a look into the seedy world of puke cleaning and ride repair. It’s why I didn’t like Theme Park: Roller Coaster. Well, that and a few more reasons…

It looks like you’re typing a letter.

Anyone who’s ever typed a header in MS word knows that quote and that annoying, mouthy little paper clip that is supposed to help you. He doesn’t and neither does EA sports crude mockery of him, The Advisor: a tiny cartoon-looking ant that you are going to be seeing a lot of. He is meant to be a tutor of sorts, popping up to tell you what your park may need or guide you through some of the more complicated aspects like setting up rides or building a coaster, but he actually exists as a motivator. A lot of people may think this game is about building several, successful theme parks but my goal is strictly to shut that mouthy son of a bitch up.

Something that I never got to do.

The advisor is helpful when you start a new venture or open a screen that you have yet to see; it tells you how things work. The problem is that every time something bad or good happens in your park, that little bastard pops right up to tell you about it. Every time you need a janitor, every time you need a mechanic and every time someone is unhappy you get to hear about it from Senor irritating.

It would help if you could actually make a difference say by… oh, I don’t know actually doing what he tells you, but he’s never happy. He never, ever goes away. I raise the ticket price, he bitches. I lower the ticket price to appease him, he bitches. I don’t need a vomit update, yes I realize I have no bathrooms, of course the staff is overpaid, everyone’s thirsty, everyone’s hungry, I need more games, I need more entertainment. Leave me alone damn you! Why?! Why must you children continue to throw up in my park? You’re only going to make the Advisor angry. Then he’s going to pop up in the corner with an update like a newscaster on Meth. Gods give me peace.

I CAN’T TAKE IT!!

Ahem. Sorry. I just get a little frenzied when I think about it. There is an upside however; barring the insane little insect everything else is simple. Coasters are easy to build. The game warns you about any obstruction beforehand so you don’t end up building one that isn’t even going to work. And the best thing is, you can actually ride them. Hey, you’re the boss.

The other rides—as well as the shops—are even easier; you simply have to find the right place and build a path to them. Once they’re up, provided you have the right crew to maintain them, they stay up. The game provides plenty of space for you to go crazy with rides, shops and entertainment. If your mind can devise it, it can be built.

Once that’s done, though, the game leaves you with only two options: Suck all the money out of your account by building even more things until people can’t even move or switch to another park. The latter can be a plus because each new area has a theme—new rides, new attractions and new mascots. But once you’ve built that park dry, you have those same two options. It’s like building a clock. You can design, build it and set it loose, but eventually you’re just watching it. Everyone does they’re job so well that you don’t have to deal with anything. You could set your park up, walk away and things would all turn out okay. Makes the game a bit too easy—and a bit too dull—in my eyes.

It takes a lot for me to actually enjoy a simulator and sadly, Theme Park just doesn’t have it. It’s not as intense as games like Caesar or as addictively mundane as The Sims. Yes, the game looks good and building Roller Coasters can provide brief moments of amusement but in the end, it just gets dull…and really irritating. Die hard fans of the genre may like it, so long as they can tune out annoying tutorials, but for anyone looking to play an entertaining change from the usual violence I would look elsewhere. This park is closed.



True's avatar
Community review by True (March 21, 2006)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by True [+]
Golden Sun: Dark Dawn (DS) artwork
Golden Sun: Dark Dawn (DS)

They then thrust them into a meek storyline that does nothing to supplement the Golden Sun epic or answer the questions made at the end of The Lost Age, only gives you random, useless insights to the after-effects of Issac and his group’s end goal. Most of these are meaningless—what alchemy did to the lan...
Assassin's Creed: Brotherhood (PlayStation 3) artwork
Assassin's Creed: Brotherhood (PlayStation 3)

Even before its release, Assassin’s Creed: Brotherhood was the victim of utter scrutinization. Many knew the premise, but most wondered if the ideas present weren’t more than fancy add-on content. Multi-player they said. You don’t need to make an entirely new game for that! Angry retort from the
Condemned 2: Bloodshot (PlayStation 3) artwork
Condemned 2: Bloodshot (PlayStation 3)

I’m the type of person who easily forgives flaws. So long as a game has one incredible, striking element I can ignore shoddy camera angles, loose controls or bad graphics. It’s a requirement that shifts depending on which genre I’m playing. For survival horror, it simply has to do one thing: terrify me. Do that, and I’...

Feedback

If you enjoyed this Theme Park Roller Coaster review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Theme Park Roller Coaster is a registered trademark of its copyright holder. This site makes no claim to Theme Park Roller Coaster, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.