Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Seventh Cross Evolution (Dreamcast) artwork

Seventh Cross Evolution (Dreamcast) review


"When I was a film major last year, in a class that was to serve as an introduction to film narrative, I learned of a guy named Bertol Brecht. He was a German playwright who thought that if you wanted to pass a message on to the audience (usually involving Marxist theory) you must detach the audience from the play. You cannot let your audience get caught up in a story or to show sympathy with characters because they will not understand your message and be too caught up in your story, or so the th..."

When I was a film major last year, in a class that was to serve as an introduction to film narrative, I learned of a guy named Bertol Brecht. He was a German playwright who thought that if you wanted to pass a message on to the audience (usually involving Marxist theory) you must detach the audience from the play. You cannot let your audience get caught up in a story or to show sympathy with characters because they will not understand your message and be too caught up in your story, or so the theory went.

UFO Interactive's Seventh Cross: Evolution successfully detaches the gamer away from its experience. The Marxist theory is not present here, replaced by Social Darwinism. None of that won't matter, though, since you'll be chucking this giga-disc out of you system within 15 minutes to go play some more NFL 2K.

7th Cross has you as creature climbing out of the ooze to grow and evolve over time, destroying all that is week in your path. And that is it actually. That's all you do. There is no story, there are no characters. It's as if Brecht came back and got REALLY bored and decided to help and a bunch of Japanese programmers. I mean, all you'll do in this game is wonder around and kill stuff. That's it. You will gain levels and distribute experience points, but still, all you'll do is bang away at smaller enemies and have bigger enemies killing you at every turn. Even worse, it takes an ungodly 173 memory card pages to save your progress. And to think publishers believe Sakura Wars won't go down with US gamers because it has dating segments.

The graphics are something else. They look like that computer animation stuff that goes along with John Tesh in ''Natural Wonders.'' The whole world is quite bland and it never seems to change.

The sound is nearly non-existent. You'll hear nothing but some cruddy sound effects that could've been done on a Colecovision when you hit enemies, or swim. The only music is this funky techno/porno music when you pick 6 colors to represent certain aspects such as strength and defense and PSI (which never figured in when I played).

The less said about this game the better. It's a little more impressive than EGG was, but not by much. This game has been floating around with a $15 price tag at places like EB and Software ETC so if you see somebody considering a purchase, for the love of God stop them!



pestes's avatar
Community review by pestes (Date unavailable)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by pestes [+]
Kabuki Warriors (Xbox) artwork
Kabuki Warriors (Xbox)

The mere mention of Genki/Lightweight's samurai arcade brawlin' fighter Kabuki Warriors leads many gamers to sort of slink away and hardly murmur anything about it beyond that they heard from a guy who heard from a guy who heard from somebody that actually subscribes to IGNsider read that it sucks. Its the one game, X...
Skies of Arcadia (Dreamcast) artwork
Skies of Arcadia (Dreamcast)

The term ''greatest game ever'' or ''greatest RPG ever made'' is used about everytime a RPG- be it Square or somebody else- is released. Skies of Arcadia is the latest epic to- hopefully- get this moniker.
Spawn: In the Demon's Hand (Dreamcast) artwork
Spawn: In the Demon's Hand (Dreamcast)

If nothing else, the latest electronic incarnation of Spawn can at least know it's the best looking god-awful game of the year. Maybe I'm being too harsh. But while Todd McFarlene continues to change from indie comic artist to obscenely rich uber-sell out, gamers are screwed. The straight-from-hell hero is cursed on ga...

Feedback

If you enjoyed this Seventh Cross Evolution review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Seventh Cross Evolution is a registered trademark of its copyright holder. This site makes no claim to Seventh Cross Evolution, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.