Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Cyber-Cop (Genesis) artwork

Cyber-Cop (Genesis) review


"Agent Toni Carter was confused. Kitted out with a state of the art Power Suit she was one of six elite Cyber Cops from the Libra chapter of Zodiac Central assigned to investigate reports of genetically engineered killing machines being created in the shadowy Corporation building of Universal Cybernetics. Accepting the task of infiltrating the building things had got off to a bad start when she first put he power suit on. It was the most complicated thing she had ever had to operate. "

Agent Toni Carter was confused. Kitted out with a state of the art Power Suit she was one of six elite Cyber Cops from the Libra chapter of Zodiac Central assigned to investigate reports of genetically engineered killing machines being created in the shadowy Corporation building of Universal Cybernetics. Accepting the task of infiltrating the building things had got off to a bad start when she first put he power suit on. It was the most complicated thing she had ever had to operate.

Each part of the suit had a power level and each part of the suit had pockets to stash items and weapons in. She could view her suit status on the main screen. Unfortunately the clumsy interface made switching between items extremely difficult. She had lost count of the times she had managed to accidentally unequip her gun. Dropped a grenade on her foot and she had managed to use up all her Health packs in one go.

Things had got worse when she entered the building. Looking through her small display screen, she could only see a flat, bland room full of oblong pillars. As she shuffled forwards awkwardly she began to feel nauseous as the room seemed to jerk towards her. Suddenly a wall reared up as if from nowhere. Feeling a little foolish, as she stood pressed into a corner of the room she started to reverse out of it. It was then she noticed her health bar had started to drop rapidly!

Managed to wheel around, she realised a large robot had appeared from nowhere and was shooting at her. Fumbling for a weapon, she managed to hurl an oilcan at it, before finding the blaster and finishing it in a few shots. Breathing a sigh of relief she managed to find the suits manual, a huge 30-page beast. After flicking though the many appendices she discovered how to turn the targeting sights on. She shambled off and this time was able to take out the mechanical spiders and bulky robots that seemed to wobble through the flickering walls at her.

After a while she realised that she needed to find a door or elevator to take her down to the next level. She remembered from her mission briefing that to locate the heart of the Corporation she would have to travel into the depths of the earth. She knew that there would soon be more than robots to contend with, reports from Sagittarius and Gemini chapters had confirmed that vicious aliens and humans would soon be attacking her. She thought it lucky then that so much spare weaponry and armour had been left lying about the building.

She consulted her manual again and managed to figure out how to turn the area map on. She was rather irritated to find that it was an unhelpful series of white lines and dots that told her nothing and took up one quarter of her already small visual display. She was even more irritated to find that she could not turn it off again.

Finally after some time she blundered into what she recognised as a computer terminal. She remembered these from the briefing. She could use her security card to turn the terminal on, recharge her suit and allow her to access the elevators to the next level. In theory anyway. After ten minutes, her mounting anger peaked in a scream of rage and frustration as she failed to get the damn thing to do anything.

Backing away she unloaded all her rockets into the thing. No damage occurred, but she felt a lot better for it. She decided to stand still and read her blasted manual from cover to cover. Unfortunately she forgot to activate the “sleep” command on her suit. Next time she looked up she was rather surprised to see she had been captured, thrown in prison and eaten by “Freddy” the alien. As everything went black, her last thoughts pondered that some ideas come ahead of their time. Maybe one day technology will allow the effective realisation of a 3D action rpg that allows a cybernetically enhanced hero to adapt his or her body to their style of play. But 1992 was not that time. And then it was all over.



falsehead's avatar
Community review by falsehead (March 08, 2004)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by falsehead [+]
American Idol (PlayStation 2) artwork
American Idol (PlayStation 2)

What's that awful noise? A horrendous, mangled shrieking. A wailing and groaning punctuated by explosions of mocking laughter. Is some horrible torture taking place? No, unfortunately that's the sound of me playing the Pop Idol game very, very badly and being soundly ridiculed by a roomful of teenagers. Damn.
Herdy Gerdy (PlayStation 2) artwork
Herdy Gerdy (PlayStation 2)

Every now and then a game comes along that is so original that it defies easy categorisation. Herdy Gerdy, developed by Tomb Raider creators Core Design, is one such game. You have to make controlled jumps like a platform game; likewise you need to collect items to progress to the next areas, again like a platform game...
Pocket Fighter (PlayStation) artwork
Pocket Fighter (PlayStation)

WARNING: This game is completely barking mad!

Feedback

If you enjoyed this Cyber-Cop review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Cyber-Cop is a registered trademark of its copyright holder. This site makes no claim to Cyber-Cop, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.