Fallout: New Vegas (Xbox 360) review"Remember to collect those special Sunset Sarsaparilla caps, kids!" |
While it was far after this point when I bought Fallout: New Vegas, I heard that it had quite the rocky beginning where deadlines caused it to be released as a buggy mess. This led to a number of its initial reviews to be a bit critical, which resulted in the staff at Obsidian losing out on bonuses tied into its aggregate score being at a certain level. And, if my occasionally-faulty memory is working this time, there also was the hilarious side effect of at least one outlet using this as justification to eschew attaching numbers to their reviews because they apparently felt guilty that their rendering a less than excellent score to a less than excellent product resulted in a less than excellent outcome for designers.
All of which makes me happy that it’s a rare occasion when I snag a game the instant it hits the market. Sure, I might not be Mr. Breaking News, but at least I’m playing games after they’ve been mostly fixed over the course of a dozen or so patches. When I played New Vegas, it wasn’t perfect. It crashed more often than I considered cool and there were a fair number of little glitches such as enemies getting stuck in scenery to give one the visual of a partial scorpion carapace twitching from a rock wall, but I got through it and had a good time without that much more angry muttering than my usual gaming experience brings out of me.
For New Vegas, Obsidian took the reins from Bethesda and made a few changes to the Fallout 3 formula. While it is an open world game, it likely won’t feel like one in the early going. After your nameless courier character gets put back together after a bullet to the face doesn’t quite kill him, he’ll quickly figure out one thing: The guy who shot him and absconded with the package he was delivering was heading to New Vegas, which is only a brief jaunt northeast of the village of Goodsprings, where you’re currently located.
The thing is, you’re not meant to go directly to New Vegas. I mean, you can try, but it just so happens that a number of this game’s most deadly forms of wildlife just happen to be between you and there. For example, take a quick walk over to the mining town of Sloan and keep following the road northeast to New Vegas and you’ll wind up perilously close to a quarry that’s been taken over by the ferocious and deadly Deathclaws. I remember playing Fallout 3 and thinking those guys were kind of overrated. They might have been tougher than the average monster, but I was able to mow them down pretty effectively. Well, New Vegas adds this damage resistance stat where the damage that can be caused gets weighed against the opposition’s armor. Deathclaws are both extremely powerful and have very durable natural armor, making it very difficult to damage them in the early going, while one swipe of their claws will deliver death to you.


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Community review by overdrive (November 07, 2025)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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