Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Soldier Blade (TurboGrafx-16) artwork

Soldier Blade (TurboGrafx-16) review


"Soldiering through blade-sharp fights, awkwardly forcing the game's name into this tagline."

As someone who has played a lot of shooters over the years, I’ve grown to appreciate the ones that do the little things that most don’t. Let’s face it, regardless of how many different companies have made these games and how many superficial differences they may possess, veterans of the genre typically won’t need to take too much time to neatly place games into various categories.

The general vibe might be military, pure science fiction or fantasy. The screen might scroll horizontally or vertically. Levels might be wide open or loaded with claustrophobic corridors. Maybe memorization will be a vital skill for players, or they simply might need quick reflexes. Most of the time, you’ll get an assortment of powerful weaponry, which just might contain lasers, missiles and wave cannons. Earning a high score is always great for bragging rights, so some games have a straight-forward method to obtaining points, while others have more complex systems that often reward players for taking risks. Regardless of how creatively-designed most of the game is, odds are one of the boss fights will be against a large snake-like foe virtually impossible to distinguish from the countless other shooter snakes. And so on…

Soldier Blade might not be the best shooter I’ve ever picked, but it does the little things that make the experience of playing it more enjoyable. And I don’t just mean its refusal to throw in one of those damn snakes into one of its seven levels as a major adversary, although I definitely approved of that call. No, what this game did was give me a reason to step back and legitimately respect the massive conflict your spaceship finds itself in. This isn’t one of those games where you can simply count on shooting a foe until it blows up and then move on to the next adversary — a number of this game’s bosses desperately try to hold onto life, attempting to flee battle, only to resign themselves to throwing everything they still have at you in a last-ditch effort to take you to hell with them.

Soldier Blade screenshot Soldier Blade screenshot


You see that with the mid-level boss of the second stage. After blasting off the side guns of that plane-like vessel, it’ll flee the battle, only to reappear shortly before that level’s actual boss. Advance to the next level and you’ll encounter a massive tank, which also attempts to flee after receiving sufficient damage. Key word in this case is “attempts”, as really large and really damaged tanks aren’t known to possess a great deal of evasive ability, resulting in you catching up to it almost immediately to systematically eradicate every single weapon that’s still operational on it. Only to then realize it was only the first of two gigantic vehicles you’ll have to contend with in order to continue progressing through Soldier Blade’s seven levels.

And you’ll get other nice touches. One of the bosses in the penultimate sixth stage brings back memories of various adversaries you’d previously bested via attaching their weapons to its body. The final boss of that level seemingly distorts reality in an attempt to wear you down. You’ll be fighting this behemoth and it’ll just disappear, forcing you to overcome a few waves of regular enemies before encountering it again — something that happens multiple times before you finally finish it off. Assuming you can, that is. This fellow would be really tough to get past even if you didn’t have those interruptions. Kind of like the opening boss of the final stage, which alternates between pinning you between mirrors and bouncing lasers off those devices AND then spraying the entire screen with waves of bullets.

If the last couple paragraphs haven’t clued you in, Soldier Blade is a pretty boss-centric game. I mean, there are lots of regular enemies to blast and the game’s stages have a lot more to them than those big fights, but for me, all the truly memorable moments came from those confrontations. The sections between those battles are the parts of this game that are most aligned with that shooter veteran “been there, done that” mentality where you blast a number of smaller ships and guns — that can be tricky to overcome at times — and collect power-ups.

And you’ll want to collect as many of those as possible. You’ll get three different types that correspond to a spread attack, a laser and a wave gun and you’ll have multiple levels of power for each of them that plays a role in just how much of the screen you can cover with your shots. As a bonus, you can “hold” three power-ups in your inventory to be expended on devastating special attacks when you’re under the sort of duress that can only be alleviated by utterly destroying the hell out of everything around you instantly.

Soldier Blade screenshot Soldier Blade screenshot


Power-ups drop pretty frequently, too, so you’ll never be lacking for those special attacks and you’ll always have the opportunity to either swap weapons or improve your favorite. Your proficiency with this sort of thing probably will play a huge role in how difficult you find Soldier Blade. This is one of those games where taking a bullet isn’t fatal as long as your ship is powered up to some degree — you’ll just lose some of that power. And if you do die, you’ll continue from where you fell instead of going back to a checkpoint. This makes it easy to progress through tricky situations, as one mistake won’t kill you and if you make enough errors to die, it won’t erase a lot of progress. And with how power-ups drop quickly, you won’t even be stuck with a near-impotent vessel for long.

On the other hand, you’d have to have a pretty high level of skill to not regularly suffer those setbacks of losing power or lives, especially against those boss fights. With many of those confrontations, I got the idea that the designers knew things were designed to give players a few advantages, so they did what they could to blunt them with one tough battle after another. When fighting bosses in this game, you’ll regularly be dealing with durable foes containing multiple parts or weapons that must be destroyed. Funny thing is, destroying a bunch of weapons on a big flying ship won’t necessarily make it weaker. Instead, doing typically serves as a call to arms for that adversary to break out the truly devastating attacks.

Soldier Blade is a good game loaded with intense boss fights against large, visually appealing and well-designed foes. While its levels aren’t dull or anything like that, they do kind of pale in comparison to the two or three major baddies you’ll encounter in each stage and feel a bit like preludes where you try to collect and maintain sufficient power to overcome those foes. I don’t know that I’d say this is a classic game that is at the pinnacle of TG-16 shooters, but it is an attractive game that’s fun to play through. If nothing else, it at least doesn’t waste a boss fight on one of those generic snakes!



overdrive's avatar
Staff review by Rob Hamilton (May 29, 2024)

Rob Hamilton is the official drunken master of review writing for Honestgamers.

More Reviews by Rob Hamilton [+]
Warhammer 40,000: Inquisitor - Martyr (PlayStation 4) artwork
Warhammer 40,000: Inquisitor - Martyr (PlayStation 4)

I feel like a martyr without a cause for sticking with this game as long as I did.
Sundered (PlayStation 4) artwork
Sundered (PlayStation 4)

Honestly, being the tool of an Elder God probably would be a life upgrade.
Castlevania II: Belmont's Revenge (Game Boy) artwork
Castlevania II: Belmont's Revenge (Game Boy)

A Game Boy Castlevania actually worth playing!

Feedback

If you enjoyed this Soldier Blade review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Soldier Blade is a registered trademark of its copyright holder. This site makes no claim to Soldier Blade, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.