Shining Force II (Genesis) review
"Another of those really good sequels to good games. "
When push comes to shove, I’d say that the biggest weakness of Shining Force II is its age. As time has progressed, the turn-based strategy genre has really benefited from the improved storytelling potential that more modern systems have compared to this game’s Sega Genesis. As a backdrop to the dozens of battles your party will partake in against soldiers and monsters, you’ll get an epic tale loaded with intrigue and betrayal. Shadowy figures will make alliances behind the scenes and it will take hours and hours for you to discover the ramifications of those and other actions.
But you didn’t really have that in this era. The story told by Shining Force II is extremely simple by comparison. You’ll be in control of young knight Bowie and his friends as they struggle to contend with a series of demonic possessions. They’re able to free their kingdom’s ruler from his corrupter, but the neighboring ruler of Galam also is possessed and he’s a tougher nut to crack.
King Galam takes the princess of Bowie’s kingdom hostage in an attempt to blackmail its ruler into giving him a particular magical jewel — one of two used to seal away Zeon, a really powerful devil, but is thwarted. However, in the process, the princess has disappeared and the kingdom has been ruined, so Bowie and company set sail to find another land in which to rebuild their nation.
Of course, things won’t be that easy. Seems a bunch of Zeon’s other subordinates are also looking for those jewels to release their master. And with Bowie having possession of them, that means he’s a target. And so, you’ll spend much of the game traveling the world, fighting various creatures and meeting new potential party members while occasionally even legitimately advancing the plot.
Community review by overdrive (February 08, 2024)
Rob Hamilton is the official drunken master of review writing for Honestgamers.
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