Super Metroid (SNES) review"Did this site need another Super Metroid review? More importantly, do I care?" |
Having played so many good-to-amazing Metroidvania games over the past few years, it was only fitting that I revisited the game that initially got me so into that sort of thing — 1994’s Super Metroid. I remember playing through it a few times in the mid-to-late 1990s and thought it was really awesome, taking the concept of the original NES Metroid, but making it so much better that it’s hard for me to even compare the two games other than saying they share (in general) the same setting and name.
Fast forward to 30 years later and, well, this game is still really awesome. Considering how many of my old favorites I’ve played in more recent times, only to find that the magic was diminished or even gone, this made me happy. It’s nice to know that nostalgia isn’t always misguided.
So, apparently during the course of the GameBoy entry into the series that I’ve never played, series heroine Samus Aran gained possession of a baby Metroid and took it to a space colony to be researched. However, as soon as she leaves, Ridley, the draconic leader of the Space Pirates, perfectly executes a break-in and massacre. After a short confrontation with the returning Samus, it snags the hatchling and returns to planet Zebes. Looks like it’s time for a big, happy reunion — the kind that has all sorts of guns, lasers and dead bodies everywhere!
Community review by overdrive (January 19, 2024)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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