What exactly is Alex Kidd in Miracle World?
While some hardcore fans may balk at that question, it's a fair one to ask about a widely unknown side-scrolling platform game that came out several decades ago, on a console that was hugely-overshadowed by Nintendo's 8-bit wonder. Originally released in 1986 on the Sega Master System, Miracle World and, more importantly, its protagonist Alex Kidd, was synonymous with the console; if you mentioned one it was shortly followed by the other, and it didn't hurt that Sega eventually built the game into the consoles. Alex Kidd, the noticeably big-eared practitioner of the Shellcore art, which allows him to break blocks with his fists, won the hearts of many a Master System owner at the time. Subsequently with the help of Sega, he broke their hearts with a series of mostly average-to-terrible sequels before fading into obscurity, only making rare cameos in other games as time passed on.
With people often referring to Miracle World as Sega's response to Super Mario Brothers, one would think this to have a similar structure and formula to the plumber's exploits, right? Not only is it far from that, but it also doesn't flow like a typical side-scrolling platformer. When you begin, you're tasked with vertically hopping down a mountain, which then segues into a brief horizontal underwater section. The second stage is the first time you're traditionally moving right on a normal surface, however it's designed purely so you can purchase a motorcycle and speed through the whole area within seconds, concluding with a boss fight. That's not a usual boss battle, either: Alex engages in a rock-paper-scissors standoff where he must emerge victorious in a best of three.
Community review by pickhut (July 10, 2021)
Honestly don't want remakes of any of the terrible Alex Kidd sequels unless they're made DRASTICALLY better. Can you imagine a good High-Tech World or Enchanted Castle?
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