New Super Mario Bros. (DS) review
"New in name only, but still a lot of fun."
My first reaction to New Super Mario Bros. was a derisive laugh. Not because of any lack of quality -- it is a Super Mario game after all -- but simply because the word "new" was featured in its title.
Right from the beginning, things aren't exactly new. Sure the graphics might be prettier than the mustachioed plumber's NES and SNES games due to the DS being a more powerful system, but the feel and style obviously is supposed to elicit memories of those games. The very first level is an obvious homage to 1-1 in the original Super Mario Bros. and the next level apes that game to a degree, as Mario goes underground to continue his search for Princess Toadstool, who once again has been abducted by Bowser. Much like the second and third NES games, the second world contains a number of desert-themed levels. Just like Super Mario 64, you'll find lots of collectible items used as currency to unlock blocked off areas on the map. Towers and castles provide tough tests leading into boss fights. Mario still consumes mushrooms to get larger and obtains other power-ups, such as his always-trusty fire flower that allows him to spew fireballs at enemies to dispose of them long before they're in range of his trusty jumping attack.
Featured community review by overdrive (December 04, 2020)
Rob Hamilton is the official drunken master of review writing for Honestgamers.
If you enjoyed this New Super Mario Bros. review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!