Konami must've figured they were on a roll. Shortly after they released Circle of the Moon, they unleashed another Metroid-style whip-lashing adventure, only this time starring an actual Belmont. Castlevania: Harmony of Dissonance allows players to assume the role of Simon's grandson, Juste Belmont, on a quest to rescue his childhood friend Lydie from the bowels of Castle Dracula.
Wait, haven't we been down this road several times already? I mean, Castlevania titles aren't known for their robust stories, but post-Rondo of Blood titles tend to include at least creative and entertaining premises. Evil cults, Dracula's powers awakening in teenagers, greedy merchants, desperate minions trying to resurrect their lord... That sort of content. However, Harmony marches in with the "let's rescue a maiden" storyline that pretty much every franchise older than the first PlayStation has covered. The concept lacks imagination, and it should come as no surprise that Harmony does as well.
I've played through Harmony three times, and yet I still struggle to remember the events that transpired during its campaign, the bosses and enemies I encountered and whole set pieces. For the most part, this is due to Harmony's lack of a truly standout features. There's little to distinguish it from its ilk, especially since its mechanics and world design are essentially the same as any other Metroidvania. Even the presence of a second identical castle to explore originates from an earlier title, Symphony of the Night.
Community review by JoeTheDestroyer (October 16, 2018)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III.
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