By the time Konami released Castlevania: Portrait of Ruin, they had just about run the 'Metroidvania' concept into the ground. Regardless, they decided to unleash yet another such game, and logically it should have been a complete flub. Somehow, though, Portrait of Ruin manages to work, mostly because it slightly strays from the formula utilized by its antecedents.
For starters, you control two different protagonists, reminiscent of the Genesis title Castlevania: Bloodlines. In fact, one of the player characters, Jonathan Morris, is the son of one of Bloodlines's heroes. Like his father, Jonathan wields the legendary whip Vampire Killer, but has yet to unlock its full potential. A distant relative of Sypha Belnades (Castlevania III: Dracula's Curse) named Charlotte Aulin also joins Jonathan. Like Sypha, Charlotte deals with various spells, from conjuring massive icicles to healing wounds and treating ailments.
However, Portrait of Ruin handles vampire-killing duo concept differently than its 16-bit predecessor. That is, you don't select one warrior and play through the entire campaign using only them. Rather, you toggle between the two instantly via button press. You can also summon your partner to assist you in battle, and even bark rudimentary commands at them. Best of all, the two of you possess double team attacks that crush the opposition like no other. If you desire some alone time, though, a simple button press tells your comrade to piss off. Suffice to say, Portrait of Ruin makes full use of its core concept.
An even bigger divergence from formula lies in the game's all around structure. In contrast to previous titles, Dracula's castle this time around is quite puny. It doesn't even occupy the entire map screen when fully explored, but only fills out about three-quarters of it. Thankfully, the lack of real estate on Drac's part doesn't signify a brief campaign, as Konami shrunk his abode to make room for eight alternate dimensions. You visit these worlds by leaping through bewitched paintings found throughout the fortress. This is a neat addition to the Castlevania experience, as each locale contains environments that otherwise wouldn't be found within the castle. For instance, one of the areas you explore is a pyramid, complete with trapped chambers and legions of mummies. Another level tosses you into an accursed circus that defies the laws of gravity, featuring an upside down "basement" and floors that run vertically.
Community review by JoeTheDestroyer (May 18, 2018)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. |
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