Emily is Away (PC) image

Emily is Away is an interesting game. It’s short enough to be played in a single sitting, but it’s also free so there is no issue with cost. Your control over the narrative is limited, although you can exert some influence. The interface is an AOL Instant Messenger buddy list and chat window, with a pixelated Windows XP hill in the background. You enter your real name, as well as a screen name. The screen names provide some funny Easter eggs with achievements. You can use them to unlock additional buddy icons and make Emily say funny things, many of them anachronistic.

Doge and Undertale references aside, the game takes place in the pre-Facebook years of the Internet. I found it a little amusing and unnerving that I am the same age as these characters – I was also a high school senior in 2002. My school favoured MSN, though. It was a different world, where you had to talk to people directly… not just scroll through their Facebook and like their posts. I remember waiting for a friend to turn off their Away message so I could talk.

Emily is Away (PC) image

You will have conversations with your friend, Emily. It becomes obvious very quickly that you want to be more than just friends, though. It’s just that you have a chronic ability to not actually tell her this. The game is pre-scripted. You simply choose one of three conversation options, then just mash the keyboard to type it out. Sure, there are some events that will give you a choice, but every time I have played this game, the ending is always the same. At least, I haven’t found a different ending yet. I haven’t tried every possible combination, yet.

Some of the choices reminded me a little bit of Monkey Island, where you would choose a dialogue option, but then Guybrush would think better of it and say something else instead. In psychological terms, it seems like the player takes control of the id, while the actual character talking to Emily is controlled by the super-ego. He will sometimes start typing something, only to delete it and go with something a little less direct.

It's a game that hit a little too close to home for me. I know all too well what it’s like to avoid saying what I feel, instead choosing for the safer option, the one that lets me still stay friends. You might also notice that Emily is also deleting some of the stuff she’s typing.

I’m not going to spoil specifics, though. It’s free and it’s quick. I sometimes found myself forgetting that Emily was just a scripted character. I felt like she was my friend and I cared about her. I was happy to talk to her, and I got hurt when our conversations became more strained.

Go play it. And then talk to someone real, I guess.