Tallowmere (Wii U) review
"Serviceable and okay at best, this roguelike lacks the depth and scaled pacing of its counterparts."
Tallowmere is a strange sort of game, in that it emulates an early-generation console title. Most pertinent information on enemies and weaponry is provided right up front, in a series of menu tabs, which is a bizarrely helpful approach for a roguelike that regularly tries its best to murder your character. Even with that information readily available, though, the experience quickly devolves into a muddled, mindless mess, courtesy of growing enemy counts and level layouts that are more irksome than they are devious or dangerous.
In general, Tallowmere can be described as a 2D action roguelike with procedural generation. That might imply to some that there is a system of staggered progression, however, and there actually isn't; nothing is carried over upon death, save your own personal experiences and any lessons learned. Defeated adversaries drop coins and souls. The former allows you to buy potions and equipment, whereas the latter can be cashed in at set increments to increase character stats such as health, attack, and various resistances.
Merchant stock is randomized, but that doesn't matter a whole lot because most of the best gear is located in treasure chests. Some of those chests are easy to find and open, but others are guarded by elite, resilient enemies with comically large heads. Both the merchants and the chests are vital because your starting equipment gets you virtually nowhere (though shields do a good job of negating most damage, if you position yourself properly).
Freelance review by Lucas Goulding (October 03, 2016)
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