Discworld (PlayStation) review
"Once you get out of the University, you'll get to see that the rest of the town is not much better. Ankh Morpork is a circular city with it's own map over which you'll travel to various areas and meet some really colourful individuals, like the retired adventurers who never stop yapping about how they killed ogres, dragons and the like in their days with nothing but their well oiled muscles and bravado. Or the World's tallest dwarf…which is basically a human, but he identifies himself as a dwarf, and of course Death."
In the year 1995 of our Lord, the adventure games market was saturated with quality titles from well known companies, such as Lucasarts and Sierra. Not just that, but on that same year Full Throttle and The Dig were released, with Broken Sword just one year away. I was an avid fan of the genre even back then, so when the release of Discworld came, I was interested because it was filled with sorcery like actual speech and high quality CD audio which were somehow included in the gameplay itself.
"Preposterous" - young DarkEternal said, his monocle popping out into a cup of tea dangerously close to overflowing before he bought the game to see what the hubbub was about.
Discworld is set in the fictional world made by author Terry Pratchett who recently passed away, and who had, until his death, published forty novels set in that particular universe. The titular world is in the shape of a disc that's settled upon four giant elephants that support it. Who in turn stand on a gigantic space-faring turtle called A'Tuin. Yeah, it's a weird setting.
In Discworld, you take control of Rincewind, a hopelessly underachieving wizard in a magical academy called the Unseen University within the city of Ankh-Morpork. First thing you'll find is that Rincewind is a sarcastic know-it-all douchebag (voiced by Eric Idle of Monty Python fame) with no heroic qualities. He's afraid of everything and has neither competency, prospects in life or redeemable qualities.
I knew I'd love him from the start.
The story starts with a dark group of cultists summoning a great red dragon to the city of Ankh-Morpork for their own goals and continues with Rincewind waking up in his bedroom and scratching his testicles. Yes. This is the kind of transition that one will have to get used to in title. After he gets his bearings, the first thing you'll probably see is the inventory screen which comes in a very original form of a pet, a treasure box with sharp teeth and a never ending depth in which you can store whatever you want going by the name of Luggage.
Community review by darketernal (March 13, 2015)
Occasional reviewer of random stuff.
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