Legasista (PlayStation 3) review
"When you’re not advancing the plot, you’ll spend a lot of your time in random dungeons. Those dungeons are really the heart of the game, much like the Item World is in Nippon Ichi Software’s own Disgaea series. They come in several tiers, and you can choose which one you want right from the start by digging a hole in the hub area that serves as the dungeon entrance. When you’re first starting out, you’ll need to find a 30-floor area with weak foes, but puny adversaries don’t yield many experience points."
Legasista was originally released as a proper retail title in Japan, but a few months later it’s available there and in other regions as a download-only game. That’s a more appropriate means of distribution for a game of this sort, if you ask me. Developed by System Prisma, a studio best known previously for its work on the Cladun games, Legasista is a dungeon crawler with some real issues.
You play as Alto and a selection of friends that you’ll meet or create. His sister Mari has been turned into a crystal and Alto is determined to restore her to her previous form. That effort brings him to a mysterious tower, where he meets a helpful host who he comes to call Mrs. Dungeon. She assists him as he works through the tower in search of a mysterious relic with the power to undo the curse on his sister.
Staff review by Jason Venter (August 26, 2012)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words.
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