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wayne_steed

About Me:

Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.


Side-Scrolling Games: Why They're Dying, Why They Needn't Die, and What We Can Do to Keep Them Alive
June 23, 2007

I have sighted a disturbing trend of late: there are little-to-no side-scrolling games. A side-scroller for a modern console is, sadly, a rare event, and it seems that the Nintendo DS is the only thing keeping the side-scrolling games alive. Soon enough, side-scrollers will vanish completely.

Yes, it's true! When gaming first truly debuted with the release of Pong, was made better with Donkey Kong, and almost perfected with Super Mario Bros., side-scrolling videogames were a dime a dozen. And even when 16-bit hit, game developers still clung to side-scrollers. They were thought to be the only type of true computer graphic possible.

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What I Have to Say About Anti-Gaming-Violence Crusaders (AGVCs)
June 22, 2007

I'd like to say that I don't understand what the deal is with violence supposedly caused by violent gaming. Seriously, people, that's what ratings are for!

Many people believe that the Entertainment Software Rating Board (ESRB) is too vague in their ratings. Personally, I don't get that at all. I am against children being exposed to M-rated games/content as much as the next fellow, but that doesn't mean that we should try to ban the games for everyone! People who are eligible to play M-rated games should be able to do so if they desire, and people who aren't shouldn't. If we want to enforce this, we must start an ID check at game stores, not ban the games altogether. As long as every game has a fair rating, and people play the games they're allowed to play, we should be just fine!

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Sonic Music (What's With It?)
June 21, 2007

I am continually puzzled by the wild variety of music genres that the Sonic the Hedgehog series uses. A lot of people are made angry or even disturbed over the music selection.

Such is the case with Sonic R, which is, in my opinion, an absolutely terrible racing game. I, frankly, dislike racing games, by the by. I can understand that it might seem cool to make a footracing game with Sonic, but it's not. And to
add insult to injury, they had to have a (vocalized) European pop soundtrack! That's like shooting the deer head (which is already hung up on your door) a thousand times!

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Green Hill Zone in Sonic Adventure 2: Fact or Fiction?
June 20, 2007

Earlier today, I was surfing around YouTube looking for Sonic videos (yeah, really geeky, I know), when what to my wondering eyes should appear, but... a video showing the Sonic Adventure 2 Sonic running through Green Hill Zone?

Feeling curious, I checked out the text. It said, and this is actual material from YouTube:

--START OF YOUTUBE MATERIAL--

Okay, I started doing a Green Hill Zone run through, after finding out that a lot of Sonic fans still thought that it was a myth, because the requirements for unlocking the level are so ridiculous. (Get A Ranks on all missions and obtain all 180 Emblems.) But, this will prove that wrong, because I've got the stage.

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Happy Chuck Norris Day!
June 19, 2007

I'd like to wish all my blog readers a happy Chuck Norris Day!

"What's Chuck Norris Day?", you ask? Well, Chuck Norris Day was founded on this day, many years ago, when the man himself was a little boy, about ten years old. He thought about that age-old question that we've all asked about at one time or another. So, he asked his dad:

"Daddy, how come we have a Mother's Day and a Father's Day, but we don't have a Children's Day?"

And the elder Mr. Norris answered with that easily expected answer:

"Every day is Children's Day, Chucky!"

Now, that got li'l Chuck thinking. About five minutes later, he returned to his dad and asked,
"Daddy, how come we have a Mother's Day, a Father's Day, and a Children's Day, but we don't have a Chuck Norris Day?"

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My (Personal) Favorite Game of All Time
June 18, 2007

Since this blog is designed to tell others about Nintendo, I'd like to talk about my (personal) favorite game of all time. It is...

Star Fox 64! It is brilliantly crafted, and it was the sole reason that I began writing guides. Actually, I wrote two cheats for it, as well as an FAQ/Walkthrough (all on HG). It is beautifully made, and awesome. If you don't have an N64, GO BUY ONE FOR THIS GAME. It's worth it, believe me.

Not only do I love the parts that made it famous ("Do a barrel roll!", the uber-tough dogfight at the near-end, the secret warps, the story), I also enjoy the obscure little bits (Slippy screaming "No!!!", the game's official website that is now archived and unvisited except by people like me who use it for their guides [or I would, if my old computer WEREN'T DOWN]).

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A Super Smash Bros. Anecdote
June 17, 2007

I'd like to share an interesting anecdote based on the original Super Smash Bros. for the N64. No, not the one for Gamecube that people are STILL buying (you'd think everyone has one already, what with it being on the top-selling charts for, like, 90 months), but the original. This happened to a friend's son.

A few years back, the son, who was about seven or eight, watched his dad (my friend) and me plow
through some spirited rounds of classic Smash. At the time, I was playing as Captain Falcon. Well, this little boy became practically obsessed with Captain Falcon. He viewed the F-Zero pilot as sort of a Power Ranger, or whatever resident fad was taking America's youth by storm.

Anyway, a few days later, I got a call from my friend. He said that when he had gotten home from

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Additional Articles:

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