Submit | Contests | Top Rated | Reviews | Previews | Guides | Cheats | Screens | Scores | Videos | News | Forums | Blogs | Register | Login | Users | Staff | Links | Meta
HonestGamers: Intelligent gamers wanted... and rewarded!
Arcade :: Dreamcast :: DS :: GameCube :: iPhone/iPod :: Macintosh :: PC :: PlayStation 2 :: PlayStation 3 :: PSP :: Wii :: Xbox :: Xbox 360 :: Retro & Import
Earn prizes and eliminate ads just by contributing content on your FREE user account. Click for details or register today!


Nancy Drew: Warnings at Waverly Academy Twitter giveaway Nancy Drew: Warnings at Waverly Academy Twitter giveaway
Just by participating regularly on the site, you can become eligible to receive free stuff like games, systems, gift certificates and more! HonestGamers, where intelligent gamers are wanted... and rewarded!
Mega Man: Maverick Hunter X video game review Looking for a good read?
Check out a selection from our database of more than 6000 video game reviews! SuperPhillip has written a Mega Man: Maverick Hunter X review and figures that the game deserves a rating of 9 out of 10. What do you think? Check it out, then be sure to leave feedback or chime in with one of your own!

Systems > PSP > F > Final Fantasy II: Anniversary Edition > Staff Review

Sign into your user account to view or leave feedback for this review. Don't have an account yet? You can click here to open one. It only takes a minute, and it's free!

Review by Jason Venter
September 11, 2007

In recent years, the RPG genre has really come into its own. Games once aimed squarely at male nerds without driver's licenses have grown into something more as sword-wielding heroes learned how to snowboard and conquered their inner demons and anxieties. Suddenly, you can admit that you liked such games without dooming yourself to the Star Trek table at the school cafeteria. Game appreciation has edged closer to social acceptance and the result is an expanded gamer population that lacks a proper feel for just how much things have changed. Some individuals, aware of that fact, are ready to spend a little money to gain perspective. For them, there are games such as Final Fantasy II on the PSP.

Though it didn't actually become available in the United States until several years ago when Square-Enix released it as part of a reworked compilation on the PlayStation (which was again tweaked for this PSP edition), Final Fantasy II was developed during the years when the JRPG was in its infancy. While other titles were localized and released here in North America, though, Final Fantasy II remained in Japan. For years, the few American gamers aware of its existence championed its release on the opposite side of the Pacific Ocean, but with no success. For that reason and others, it's exactly the sort of game a curious newcomer might choose to research, particularly given its fresh coat of paint. Was it ever any good, though?

It's difficult to arrive at an answer to that question that feels precisely right. Final Fantasy II is an interesting game for any number of reasons, but mostly because it takes a unique approach to character customization that you'll either love or hate. The progression system has such an impact on how the game plays that it affects the whole experience. For some, it's a deal breaker. For others, it's one more reason Final Fantasy II shouldn't be missed.

In most RPGs, you strengthen using experience points gleaned from combat to increase your character's level. Final Fantasy II tries something new by removing that rule and instead granting each attack and spell a level of its own. As a result, your character improves in more specific ways. Now you can turn any character into a warrior just by making sure that he or she always attacks with a sword, staff or ax and ignores magical spells. Favorite methods of dispatching enemies will grow stronger as the game progresses as the ones you ignore remain stagnant. If you find yourself in an area where you need to strike more powerful blows, simply fight a few random battles with the ax equipped and make merry!

Some people will love that system. Unfortunately, there are some complications. One is the frequency of random enemy encounters. They all require careful consideration. You plan in most games to survive, and that's interesting. In Final Fantasy II, you do it because you want to beef up your weak ice spell instead of your ax. There's no sense of urgency and that gets tedious. You'll dread running into enemies not because you can't beat them quickly—you can—but because doing so locks you into undesired character progression. You'll worry more about whether you're putting your energy behind the right skills than you will about whether or not the nasty soldier can cut you. After all, what happens if you completely ignore a skill, then find that it is nearly indispensable at the game's end? Level grinding, ahoy!

Final Fantasy II's other innovates are similarly questionable. It also happens to be one of the first games of its kind to implement guest party members. That means that as the plot—which is more substantial than the one in its predecessor—advances, you'll have different companions. Like anyone else, they must be carefully monitored. That means you buy expensive weapons and armor for them and it means you pay attention to which skills they use each round. Then, just when they're most useful, they're gone. It's more realistic, but it's frustrating to lose that time you invested just because the story demands it.

As for said story, much of it is revealed through dialog. Again, Square's developers chose to innovate. When you talk to key characters, you'll notice that certain phrases have been highlighted. You can then 'learn' this phrase and use it when talking to other non-playable characters later in the game. You'll build up a whole list of terms you can query people on, but only a few of them are ever useful at any one time. In this manner, the game makes you work for the plot. You can learn a lot if you're willing to wander around and talk to people, but you might also miss an important clue if you don't realize you were supposed to talk to someone again, or if you didn't think to check the appropriate phrase.

The conversation system can lead to other issues. Early in the game, I neglected to use a certain key phrase when talking to an important character. She didn't say anything useful as a result, so I decided to further explore the world map. I headed northwest through the adjacent forest. As I reached its edge, I ran into a group of monsters that ambushed me and wiped out my party before I could do a thing. One blow from one monster was an instant kill. They weren't just slightly tougher than the ones a few steps south; it was like they had been beamed in from a different planet for the express purpose of kicking my ass. The same thing happened in other directions. The game essentially left me to wander, yet punished me for doing so. Another innovation?

Perhaps predictably, the game works best when it's not striving to be different. It's easy to admire the changes it made to the formula, but then you have to play through them and you realize that they don't work, at least not as executed here (perhaps that's why they were scrapped for later entries in the franchise). Everything else—from the beautiful soundtrack to the crisp sprites—is presented with charm and flair that is a joy to experience. When you're not grappling with an unclear objective (a pain that FAQs or a printed strategy guide can certainly alleviate) or obsessing over character development, Final Fantasy is a beautiful example of retro role-playing greatness. Educate yourself.


Rating
6
Final Fantasy II comes to the PSP in its most polished form ever, but that can't change the fact that it's less accessible than its retro brethren. Definitely give it a shot, but be ready to step outside your comfort zone.
Read more about the review rating scale...

Staff reviews represent the opinion of the individual staff member that wrote them and do not necessarily represent the opinion of the site staff as a whole. If you disagree with the contents of this review, you may click to leave feedback on our dedicated forum. Thank you!




HG 2009 Fundraising Progress: $348 / $2500 (14%)
.
.
.
.
.
.
.
Click to learn about the Fundometer or to advertise.

Game Profile & Content All NA EU JP AU
Final Fantasy II: Anniversary Edition (PSP) game cover art
Staff Score (Avg): 6.0
User Score (Avg): N/A
Press Score (Avg): 6.0
Reviews: 1
Guides: 0
Cheats: 2
Ratings: 1
High Scores: 0
Screenshots: 12
Videos: 0

Title: Final Fantasy II: Anniversary Edition
Genre: RPG
Publisher: Square-Enix
Developer: Square-Enix
Release Date: July 24, 2007
ESRB: T
Save: 736KB


Do you own this game? Register for a free account to track it and other games in your collection!

 Voice Your Opinion...
 Average User Rating (1 rating)
Only registered users can rate this game!
PSP discussion forums

 While you're here...

Disgaea: Afternoon of Darkness Disgaea: Afternoon of Darkness is another PSP game in the RPG genre that has been attracting activity lately, so you might want to check it out and see what all of the fuss is about!

Final Fantasy II: Anniversary Edition screenshot
Final Fantasy II: Anniversary Edition screenshot
Final Fantasy II: Anniversary Edition screenshot

   

Site Info | User Help | Privacy Policy | Contact Us | Advertise | Site King
© 1998-2009 HonestGamers
None of the material contained within this site--from reviews, guides, cheats, fiction, and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Final Fantasy II: Anniversary Edition is a registered trademark of its copyright holder. This site makes no claim to Final Fantasy II: Anniversary Edition, its characters, screenshots, artwork, music, or any intellectual property contained within. No opinions expressed in any review, guide, cheat, fanfic, or editorial necessarily represent the opinion of the staff or any site sponsors.
eXTReMe Tracker