Submit | Contests | Top Rated | Reviews | Previews | Guides | Cheats | Screens | Scores | Videos | News | Forums | Blogs | Register | Login | Users | Staff | Links | Meta
HonestGamers: Intelligent gamers wanted... and rewarded!
Arcade :: Dreamcast :: DS :: GameCube :: iPhone/iPod :: Macintosh :: PC :: PlayStation 2 :: PlayStation 3 :: PSP :: Wii :: Xbox :: Xbox 360 :: Retro & Import
Earn prizes and eliminate ads just by contributing content on your FREE user account. Click for details or register today!


Nancy Drew: Warnings at Waverly Academy Twitter giveaway Nancy Drew: Warnings at Waverly Academy Twitter giveaway
Just by participating regularly on the site, you can become eligible to receive free stuff like games, systems, gift certificates and more! HonestGamers, where intelligent gamers are wanted... and rewarded!
Pikmin video game review Looking for a good read?
Check out a selection from our database of more than 6000 video game reviews! johnnythm has written a Pikmin review and figures that the game deserves a rating of 0 out of 10. What do you think? Check it out, then be sure to leave feedback or chime in with one of your own!

Systems > GameCube > X > X-Men Legends II: Rise of Apocalypse > Staff Review

Sign into your user account to view or leave feedback for this review. Don't have an account yet? You can click here to open one. It only takes a minute, and it's free!

Review by Zack Little
October 17, 2005

“I am as far beyond mutants as they are beyond you. I am eternal!”
~Apocalypse


Apocalypse is one of those classic villains. Delusions of godhood, an infinite army of mindless clones, prone to break out in bouts of maniacal laughter during or after discussions about his future plans…you know the type. No strong motivation, no sympathy-sucking past. Two-dimensional all the way.

The layman version of Apocalypse's life: He's a mutant, the first mutant. He was born in Egypt. He kicked ass in Egypt. He ruled Egypt. Now he’s back in the future, and he wants to do it again on a global scale.

Simple as that.

Well-rounded villains are nice, not denying that. But, every once in a while, it’s refreshing to have a bad guy who’s just bad to be bad. Apocalypse is about as deep as your average kiddy pool, and it works for him. Yeah, sure, he’s always going on about survival of the fittest and all that, but all he’s really saying is this: “I am like…no, I am a living god. Follow me or die.”

He doesn’t have minions, he has worshippers. He doesn’t have hideouts, he has temples. His entire legion is composed of people who are either too stupid to realize how much of a jackass he is or can’t because they’re preprogrammed to kiss his behind. Every blind follower that screams out his name in a war cry, every statue and mural and painting of him you come across, it all blares out: This guy is in love with himself.

It’s a good thing that Apocalypse is a far cry from the current crop of villains, because if he wasn’t, X-Men Legends II would be all the more disappointing. Not bad, mind you…just disappointing.

X-Men Legends II rocks as a game; it’s still one of the best RPGs on any system. Heavy action with minor bits of story to link it all together. No deep, gushing romances. No thought-provoking plot twists. It won’t challenge your morality, it won’t ask you to take some girl out on a date or dress up like a woman or find some beads to make a necklace. There are some puzzles, sure, but they mostly just have you walking around, hitting switches and punching/slicing/freezing/frying every enemy in between.

And unlike most RPGs that make you scroll through four or five screens to launch an attack or memorize some ‘revolutionary new battle system’ just to be effective in combat, X-Men Legends brings out the arcade style, the kind of seamless control that defines plug and play. You have a few buttons for regular attacks, when you hold down the shoulder button you can use the specials, and you can use the power ups with a single button press. Even leveling up is simple matter; each time a character goes up, you can hit start, strengthen the areas you want to strengthen, and get right back in the mix. So intuitive, so simple.

It’s the kind of RPG that people who don’t like RPGs can get into.

As a sequel, though, X-Men Legends II is falling a bit behind. That’s not to say there aren’t any improvements over the original; Legends II has a couple of additions that make the whole experience all the smoother.

The best of these has to be the ‘Blink Portal’, a nifty little trick that lets you teleport out of just about any dungeon and go right back to your base camp. One of your characters died? Teleport, heal up, and teleport back to the exact spot you left off, no backtracking necessary. The rare times the game requires you to have a certain character on board, you don’t have to fight through the hordes of enemies or navigate back through some labyrinth, just bring up the portal and leave. Saving becomes easier. Leveling up becomes easier. The entire game is simplified and hours of stress are shaved off, all because of one minor…but appreciated…feature.

You can use more than four super abilities at once now, too; switching between other, newer powers on the fly. Of course, the middle of battle isn’t the best time to be picking and choosing which attacks you’re going to assign to which buttons, so it’s the kind of thing you want to do during those rare moments of resting.

But it’s still useful; if not for strategy, then for fun. You see, even though X-Men Legends II gives you an expanded list of mutant mashers to choose from, once you choose four to work with, you won’t really want to mix it up. The characters you don’t use level up a bit with each stage, but they’ll never be as powerful as your main brawlers can be; there’s always going to be a gap. And while getting them all up to the same speed can be done, it’s time-consuming and fairly pointless; the storyline won’t really change if you pick someone over someone else, and you’ll never need to switch characters out.

So it’s good that the characters have more than four attacks to work with. If they didn’t, things would get extremely boring, extremely fast.

That’s it. These are the only things that really separate X-Men Legends II from its predecessor. Yes, the game tries to lower linearity by letting you choose your missions and do them in the order you please, but it never gives you more than two or three to choose from at a time. And the enemy strength rises a bit for each mission, basically telling you what order to go in without really telling you.

The new playable characters are a plus, yeah. But you’ll probably be sticking to the same four throughout, so you’ll only really get to appreciate them all if you do some extra playthroughs. And since the game doesn’t offer much for the second time around; no hidden levels, no new scenarios, and only three characters to unlock…there’s not much reason to do it all over again.

The result’s a sequel that doesn’t feel like a sequel; many improvements, few additions. X-Men Legends II is a solid game on its own. If you liked the original, you’ll love it. If you like the X-Men, you’ll love it. Just don’t come expecting a vast improvement over the original.

It’s a good game. Just not as good as it could’ve been.



Rating
7
Very Good
This game does enough things right that for the most part, you'll likely enjoy yourself while playing it. Recommended.
Read more about the review rating scale...

Staff reviews represent the opinion of the individual staff member that wrote them and do not necessarily represent the opinion of the site staff as a whole. If you disagree with the contents of this review, you may click to leave feedback on our dedicated forum. Thank you!




HG 2009 Fundraising Progress: $348 / $2500 (14%)
.
.
.
.
.
.
.
Click to learn about the Fundometer or to advertise.

Game Profile & Content All NA EU JP AU
X-Men Legends II: Rise of Apocalypse (GCN) game cover art
Staff Score (Avg): 7.0
User Score (Avg): N/A
Press Score (Avg): N/A
Reviews: 1
Guides: 3
Cheats: 1
Ratings: 1
High Scores: 0
Screenshots: 5
Videos: 0

Title: X-Men Legends II: Rise of Apocalypse
Genre: Action RPG
Publisher: Activision
Developer: Raven Software
Release Date: September 20, 2005
ESRB: T
Save: 2 Blocks
Platforms: XBX, PS2, PC, PSP, GCN


Do you own this game? Register for a free account to track it and other games in your collection!

 Voice Your Opinion...
 Average User Rating (1 rating)
Only registered users can rate this game!
GameCube discussion forums

 While you're here...

X-Men Legends X-Men Legends is another GameCube game in the Action RPG genre that has been attracting activity lately, so you might want to check it out and see what all of the fuss is about!

X-Men Legends II: Rise of Apocalypse screenshot
X-Men Legends II: Rise of Apocalypse screenshot
X-Men Legends II: Rise of Apocalypse screenshot

   

Site Info | User Help | Privacy Policy | Contact Us | Advertise | Site King
© 1998-2009 HonestGamers
None of the material contained within this site--from reviews, guides, cheats, fiction, and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. X-Men Legends II: Rise of Apocalypse is a registered trademark of its copyright holder. This site makes no claim to X-Men Legends II: Rise of Apocalypse, its characters, screenshots, artwork, music, or any intellectual property contained within. No opinions expressed in any review, guide, cheat, fanfic, or editorial necessarily represent the opinion of the staff or any site sponsors.
eXTReMe Tracker