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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by zigfried and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
God of War (PlayStation 2)

God of War review (PS2)

Reviewed on March 27, 2005

When you first meet Ares early in the game, it's pretty daunting. Hundreds of flaming arrows pierce Athen's midnight sky on their hopeless flight to the god's impenetrable skin. Ares' hand-hurled fireballs blast the city walls to bits, sending rubble tumbling recklessly down the Temple's steps. Frightened villagers scurry about in a panic . . . villagers that you can murder.
Cobra Mission (PC)

Cobra Mission review (PC)

Reviewed on March 26, 2005

The best part is the combat itself. Instead of merely selecting "Attack", guide the mouse to a certain location on the opponent and ferociously CLICK. Armored guards are vulnerable at the unprotected neck — well-endowed female bodybuilders are resistant to attack at their iron breasts.
Brothers in Arms: Road to Hill 30 (Xbox)

Brothers in Arms: Road to Hill 30 review (XBX)

Reviewed on March 22, 2005

Even though most of the game amounts to repeating the same "suppress then flank" tactic over and over, the elaborate environments make each situation feel unique. It really feels like you're being sneaky when you traipse through a creek or dart past the underbrush for a clean shot... and running through an enemy-occupied town while planes crash and explode in the background is spectacular and INTENSE.
Mecarobot Golf (SNES)

Mecarobot Golf review (SNES)

Reviewed on March 21, 2005

There are some games where, when you buy 'em, you know they're going to be bad. Mecarobot Golf for the SNES is one of those. I knew I was buying a clunker, but I expected to get at least a dash of fun for my $2.99. I was wrong.
Rival Turf! (SNES)

Rival Turf! review (SNES)

Reviewed on March 19, 2005

The music is muffled, the graphics are blurry, and the animation is just awful. The action starts out on the streets of L.A. with Oozie murdering packs of identical masked Mexican wrestlers (they must be part of the Villano family). I don't care how manly the concept of powerbombing scrawny gang members is — with its three frames, this just looks BAD.
Last Battle (Genesis)

Last Battle review (GEN)

Reviewed on March 17, 2005

Aarzak is the confident sort of lone wolf hero, but not from bullheaded arrogance. Rather, he knows that he will win. How could he possibly know this? Because, before the game begins, Sega scrolls the entire plot — beginning, middle, and end! — across the screen. Because of Sega's omniscient benevolence, our mighty hero will never be caught unawares in his battle against the Tyrannical Triumvirate of G!
Sega Ages: Golden Axe (PlayStation 2)

Sega Ages: Golden Axe review (PS2)

Reviewed on March 15, 2005

Although this new 3D Tyris isn't drawn quite as sexily as she used to be, the characters all looked attractive... until I saw them up close during their really lame magic spell sequences. As the camera zoomed in, I could see how few polygons were actually used to create the Amazon's pointy face. From then on, the illusion was shattered; even when the camera pulled back out, it was easy to spot the rough edges and graphical flaws because I knew they were there.
The Revenge of Shinobi (Genesis)

The Revenge of Shinobi review (GEN)

Reviewed on March 14, 2005

As I later encountered soldiers in a churning boatyard, soldiers patrolling a mechanical labyrinth, soldiers waiting in a rusty scrapyard, soldiers inside an abandoned factory, soldiers perched outside a shopping center, and soldiers stationed in friggin' highway traffic... well I got pretty freaking sick of SOLDIERS.
Sega Ages: Space Harrier (PlayStation 2)

Sega Ages: Space Harrier review (PS2)

Reviewed on March 14, 2005

The thing Harrier's got going for it (that even some newer titles lack) is an incredible sense of speed, which picks up even more by the 21st level. The completely redesigned scenery — trees, stone columns, icebergs, and sun-bleached bones — scrolls by at dangerous speeds, and enemies scream by so quickly that you only have a second or two to shoot before they're gone.
Timeball (TurboGrafx-16)

Timeball review (TG16)

Reviewed on March 13, 2005

It's not often that a game comes along that alters the fabric of reality. Games that make you look back at the favorites of yesteryear and say "those weren't so special after all". Games that pull you into an orgasm just at the very sight of the decorative cover. Yes, those games are rare indeed.
Steel Empire (Genesis)

Steel Empire review (GEN)

Reviewed on March 12, 2005

Blimps aren't the strongest selling point in this day and age, and they weren't a strong selling point back in 1992 either. Perhaps some people might enjoy the idea of gatling-toting, supercharged WWI aircraft flying into orbit and beyond, but the whole notion of sailing a blimp through an asteroid field struck me as being quite silly (and in this game's specific case, dull).
Thunder Force III (Genesis)

Thunder Force III review (GEN)

Reviewed on March 12, 2005

One level has a famous (and deservedly so) "fire" background, made up of wavey arcs of flame, swirling back and forth as you battle through inconveniently-placed rocky crags. Oddly enough, despite such a memorable background, the scenery is Thunder Force 3's primary graphical weakness. There are a couple levels with neat effects; however, when forced to impress on their own merits, the backgrounds fail. Some of the coloration is horrid — just look at the putrid green slobbery of the woods.
The House of the Dead 2 (Dreamcast)

The House of the Dead 2 review (DC)

Reviewed on March 10, 2005

House 2 takes the "living dead" theme and runs with it, creating a far, FAR more enjoyable shooting experience than Romero's horrific magnum opus Daikatana. While this game is "only" an on-rails shooting bonanza, the levels have been designed with the care one might expect from an FPS (or more care, if the FPS in question is that trainwreck Isle of the Dead). Doors can be unlocked with keys, rescued civilians will lead you down alternate paths, and zombies will drag you into hidden sewer tunnels!
Spawn: In the Demon's Hand (Dreamcast)

Spawn: In the Demon's Hand review (DC)

Reviewed on March 08, 2005

Spawn: In the Demon's Hand had a more than fair chance to impress me. The designs of the immortal characters are both varied and inspired; the frail sharpshooter, the angel of death, the jester that transforms into a raging behemoth — they're all quite inspired, and I wanted to like them and their game. But I don't.
Streets of Rage (Genesis)

Streets of Rage review (GEN)

Reviewed on March 05, 2005

Final Fight, Streets of Rage 2, and Guardian Heroes all feature hulking studs. Streets of Rage, on the other hand, features skeletal dwarves. If you're the sort who claims "Size matters most!", then don't look here. But if you're the type of chap who is simply out for an enjoyable hellbender through town and surf, then 'Rage provides plenty of action amidst well-drawn locales.
Devil May Cry 3: Dante's Awakening (PlayStation 2)

Devil May Cry 3: Dante's Awakening review (PS2)

Reviewed on March 04, 2005

Devil May Cry 3 has a scope that the original in all of its awesomeness couldn't have possibly matched. It actually goes back in time and chronicles the most important moment of Dante's life — the night during which he learned the truth about his birth and fought his twin brother Vergil, his only remaining kin, in an epic battle to the death.
Earnest Evans (Genesis)

Earnest Evans review (GEN)

Reviewed on March 01, 2005

The game is not an utter pile. Unfortunately, it takes a bit of time to realize this.
Nanobreaker (PlayStation 2)

Nanobreaker review (PS2)

Reviewed on February 27, 2005

Whereas manly brawlers like Chaos Legion or Dynasty Warriors throw everything at you simultaneously, Nanobreaker doles its orgamechs out in small, easily-sliced clusters as if this were a really boring version of Streets of Rage or Final Fight.
Valis: The Fantasm Soldier (Genesis)

Valis: The Fantasm Soldier review (GEN)

Reviewed on February 25, 2005

Instead of the tale of heroine Yuko and former best bud Reiko's tragic friendship, the Valis manual talks about how Reiko is dating Rogles (King of the Dark World and general menace to society) because she thinks he's cute! What in the hell is that nonsense about?
Ys VI: The Ark of Napishtim (PC)

Ys VI: The Ark of Napishtim review (PC)

Reviewed on February 23, 2005

The major characters get plenty of chances to show their spunk, elation, despair, and grit, but the story isn't Falcom's focus. Let other companies create adventures with schizophrenic main characters! Let other companies fill their games with fifteen-minute-long mindrape cinematics! Falcom specializes in the action part of the action-RPG label, and this is where Ys VI shines.

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