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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by overdrive and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Pitfall! (Atari 2600)

Pitfall! review (A2600)

Reviewed on June 30, 2011

Most screens have some combination of hazards for you to contend with: perhaps you'll have to swing across water on a vine while making sure you don't land on a barrel. Or that pond might contain a trio of alligators. You'll have to jump from one head to the next, making sure you're not on their mouth when it opens. Some ponds and quicksand pits are, I guess, magical and will appear and disappear. When they vanish, you can run across the screen safely, but if they return and you're in their part of the screen, you die.
Dodge 'Em (Atari 2600)

Dodge 'Em review (A2600)

Reviewed on June 28, 2011

The cover art was of a stylishly-dressed couple in an old-timey car swerving wildly in that final moment before their agonizing, fiery demise. If you didn't clench the controls intent on going balls to the wall the instant the game started, this would happen to you, but with far more primitive visuals.
Desert Falcon (Atari 7800)

Desert Falcon review (Atari 7800)

Reviewed on June 24, 2011

After playing this game for a few hours, I discovered that my favorite power-up was the one that warped me straight to the boss, so I could kill it and move to the next level in the hopes of finding the proper three glyphs to do it again. You get FAR more points for wasting them than for doing anything else and Desert Falcon is a rather repetitive game, where one level blends into the next with no real difference besides the density of enemy waves and the background color.
Bump 'N Jump (Atari 2600)

Bump 'N Jump review (A2600)

Reviewed on June 22, 2011

Maybe a particular body of water is too long to clear in just one jump, so you'll have to time things in order to hit an island in the middle of the lake and immediately jump again to clear the rest of it. Or maybe two small ponds will be close together. If you jump at full speed, you'll easily clear the first one...and then helplessly watch as you said over the strip of land between them, only to crash into the second inches from clearing it.
Castlevania: Lament of Innocence (PlayStation 2)

Castlevania: Lament of Innocence review (PS2)

Reviewed on June 08, 2011

Mr. Exposition gives you the details of the plot, which basically comes down to Walter being a bit bored with eternal life, so for amusement, he kidnaps the loved ones of potential worthy opponents in order to engage in combat with the vengeful fighters. The old man lost his daughter to the vampire, but not his life or humanity. No, he's kept around to serve as a general store, so desperate to avenge his loss that he'll charge an arm and a leg for life-restoring potions and armor. A true humanitarian, this guy.
Dragon Warrior II (NES)

Dragon Warrior II review (NES)

Reviewed on May 19, 2011

Without those rose-colored memories, what we're left with is a decent older RPG that was a marked improvement on the first Dragon Warrior, but more than merely a step behind the third and fourth NES installments. I've played through those two games multiple times. When I picked up Dragon Warrior II a year or two after initially beating it, I think I got about halfway through before losing interest.
Wings of Wor (Genesis)

Wings of Wor review (GEN)

Reviewed on May 07, 2011

This is a fantasy game and I don't mean a "control a cute witch as she blasts hordes of adorable critters who turn into lollypops and flowers" fantasy. I'm talking about a dark fantasy where you're in control of an angel descending into a macabre, hellish world to confront grotesque monstrosities seemingly conjured from the worst nightmares of the game's designers.
Lufia: The Legend Returns (Game Boy Color)

Lufia: The Legend Returns review (GBC)

Reviewed on March 24, 2011

Anyhow, not only is the Ancient Cave back in this game, but with twice the number of floors (because, you know, measly 100-floor dungeons are for wimps) AND every single dungeon in the game takes its cue from this place. Yes, they all are multi-floor extravaganzas where everything seems randomly created. This makes things boring. You have no puzzles (unless you consider "striking things on walls to see if that opens up a corridor" to be one) or anything to detract from the tedium. All you do is walk through each floor, avoiding traps, killing monsters and collecting treasures...and then do the same on the next floor and the next until you've completed the dungeon. Then you go to the next town, find out about the next dungeon and do the same there.
Thunder Force (Sharp X1)

Thunder Force review (SX1)

Reviewed on March 14, 2011

Your ship moves constantly — your input is simply to determine what direction it's moving in at any given time. Making all this movement a bit tricky are the enemies, who tend to constantly swarm your ship as you aimlessly work through each level attempting to figure out exactly what you have to do in order to make it to the next. Thunder Force was essentially a stripped-down version of my least favorite part of my least favorite Genesis game in this series.
Breath of Death VII: The Beginning (Xbox 360)

Breath of Death VII: The Beginning review (X360)

Reviewed on March 12, 2011

What would you prefer? Sizable boosts to your health and magic or smaller ones to agility, offense and defense? A powerful spell that assaults one monster or a weaker one that hits everything? A strong healing spell or a weaker one that also cures status ailments? From the beginning, you're involved in the evolution of your party and your decisions will wind up determining just how difficult the game's toughest challenges are.
Castlevania: Symphony of the Night (Xbox 360)

Castlevania: Symphony of the Night review (X360)

Reviewed on February 10, 2011

On the other hand, the Reverse Castle possesses the Crissaegrim. This sword, only obtainable as a dropped item by a particular monster (one so weak, you'd never expect it to hold something so godly) is one of my all-time guilty pleasures in gaming. In an instant, Alucard goes from a mere overpowered protagonist to a deity of unholy destruction, flinging waves of agony in front of him with every tap of the attack button. Even the fearsome Guardian suits of armor will fall in no time, while many bosses can be obliterated before they even seem to be fully aware an intruder is in their lair. Few things in gaming can provide the sort of savage, sadistic joy this sword does.
Kirby's Adventure (NES)

Kirby's Adventure review (NES)

Reviewed on January 08, 2011

Kirby's Adventure is innocence; a reminder of a youth full of optimism and dreams where even the thought of pitfalls seemed incomprehensible. When life gets me down, it offers solace as its bright colors, wildly varying levels and unrelenting cuteness overwhelm me until I have no choice but to smile and lose myself in the game. Even after all these years, it still has that effect — something that makes me grateful.
Uncharted 2: Among Thieves (PlayStation 3)

Uncharted 2: Among Thieves review (PS3)

Reviewed on November 13, 2010

Drake is a kick-ass sort of super-cool guy who seems completely in control whether he's gunning down hostiles, impersonating Spider-Man while exploring vast caverns for treasure or delivering devastating zingers with impeccable timing. Working as his support cast are TWO potential love interests, an equally sarcastic friend-turned foe, a gruff and shady mentor and, of course, a megalomaniac looking to take over the world. The script writes itself.
Comic Jumper (Xbox 360)

Comic Jumper review (X360)

Reviewed on October 07, 2010

Captain Smiley is a pretty lousy hero, as the first stage humorously illustrates. His sidekick (a star named "Star" that seems grafted to his chest) hates him, while idolizing arch-nemesis Brad, a "too cool for you" dude who's a good fist-pump away from being part of the Jersey Shore cast. Smiley, so named because his head freakishly resembles an emoticon, starts the game on an adventure that places him in opposition to Brad, his army of sexy female robots and a mad scientist who seems mentally handicapped. Not exactly a murderer's row of super-villains — a sentiment that Smiley seems to share, as the bad guys wind up getting away while "our hero" gets in a prolonged argument with Star over how horrible this particular adventure was.
Cocoron (NES)

Cocoron review (NES)

Reviewed on October 03, 2010

What shattered my illusion was that for a game set in the world of dreams, Cocoron comes off as simply another eight-bit platformer. A competent one that does possess a certain amount of inventiveness and charm, but nothing I'd deem as particularly special or noteworthy. It's fun to play, but easy to forget, as there's very little of the tripped-out unreality I associate with mystical worlds only existing in one's imagination. Inception, this isn't.
Clash of the Titans (Xbox 360)

Clash of the Titans review (X360)

Reviewed on August 13, 2010

Early in the game, after Hades has threatened the royal family of Argos, Perseus has to prove he's worthy to champion their cause. No big deal...until you realize that the other royal soldiers have a seemingly endless list of tasks that get repetitive in a hurry. You'll be running around the city killing monsters, then you'll be trying to outperform a pair of guards at monster-slaying in a set amount of time, then you'll be fighting off five or six guards in the arena...and then you'll be doing it all again, but with different monsters and guards. After enough of this, being told to find a fish for a hungry comrade seems exciting.
Summoner (PlayStation 2)

Summoner review (PS2)

Reviewed on August 05, 2010

The dialogue gives the game an illusion of vastness. Take Murod, for example. The only time your party meets him is fairly late in the game when you fight him to the death. But it FEELS like he's a much more substantial character simply due to all the conversations you have that describe his character by detailing how he usurped his throne and plans to build an immense tower to the skies to conquer heaven. You may not know the dude, but by the time you meet him, you have more than enough reasons to send him to the afterlife.
Star Wars: Dark Forces (Mac)

Star Wars: Dark Forces review (MAC)

Reviewed on July 31, 2010

If Mohc's plans come to fruition, the rebels are screwed. Instead of facing unending hordes of bumbling white-armored goofs seemingly incapable of hitting ANYTHING with their lasers, they'll be butchered ruthlessly by unending hordes of lethal killing machines. As the game's title suggests, dark forces are indeed threatening those opposing the tyrannical empire.
Enchanted Arms (Xbox 360)

Enchanted Arms review (X360)

Reviewed on July 23, 2010

The emperor of one of the game's regions is a morbidly obese, incompetent, cowardly moron who spends his time sleeping, eating and cavorting with his personal harem of golem girls (who appear "Chris Hanson is watching" young) while delegating minor things like the enforcement of his rule to an unscrupulous ninja who only cares about the fate of his clan. It's obvious things probably won't end well for Tokimune, but it's still near-impossible to not laugh out loud during every one of his scenes.
Doom (SNES)

Doom review (SNES)

Reviewed on July 08, 2010

After mere moments of playing through the first level of the first (of three) episodes, I was wondering if my killing machine of a space marine had been replaced by Stephen Hawking. You will move really slowly and choppily through levels AND the controls aren't responsive. There's a brief delay between you using the control pad and your character actually moving, which isn't a very desirable thing in an action game.

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