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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by jerec and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Final Fantasy XIII-2 (PlayStation 3)

Final Fantasy XIII-2 review (PS3)

Reviewed on August 17, 2014

The most difficult thing about Final Fantasy XIII-2 is trying to figure out where you were up to. As this gameís narrative is completely fractured, and the characters are so bland, the game becomes very tiresome.
Gone Home (PC)

Gone Home review (PC)

Reviewed on February 18, 2014

Gone Home quickly creates an atmospheric, creepy mansion, and then proceeds to do absolutely nothing with it.
999: Nine Hours, Nine Persons, Nine Doors (DS)

999: Nine Hours, Nine Persons, Nine Doors review (DS)

Reviewed on February 18, 2014

9 people have been kidnapped by someone named Zero to take part in the ďNonary GameĒ, a lovely piece of mathematical idiosyncrasy involving the digital roots of numbers.
Animal Crossing: New Leaf (3DS)

Animal Crossing: New Leaf review (3DS)

Reviewed on January 19, 2014

Private Universe
The Legend of Zelda: A Link Between Worlds (3DS)

The Legend of Zelda: A Link Between Worlds review (3DS)

Reviewed on January 13, 2014

Now players are forced to not only think outside the box, but around the edges of the box.
Bravely Default (3DS)

Bravely Default review (3DS)

Reviewed on January 06, 2014

Borrow from the past and the future to make the most of the present.
Mario Party 9 (Wii)

Mario Party 9 review (WII)

Reviewed on March 30, 2012

Mario Party 9 operates differently. Rather than four players wandering around a board to buy a star from Toad, all the players travel together in a single vehicle, taking turns at being behind the wheel. The boards arenít circuits; they have a start and a finish, and they feel like the right length Ė not too short that the game is over too quickly, not too long that the game drags on. If you only have two or three human players, you donít have to have an AI controlled character if you donít want...
Fallout: New Vegas (Xbox 360)

Fallout: New Vegas review (X360)

Reviewed on January 16, 2011

Itís well past midnight and I cannot sleep. My conscience weighs heavily on me for what I have done. I have tried to prevent bloodshed, but in the end I have killed so many. I have tried to stand up to injustice, but in the end I have buckled under the weight of the corrupt and powerful. I have let down friends so I could avoid making enemies.
New Play Control! Pikmin (Wii)

New Play Control! Pikmin review (WII)

Reviewed on January 06, 2011

Captain Olimar, a tiny space alien, is a manipulative bastard. Upon crash landing on a strange planet, Olimar discovers the Pikmin Ė little plant creatures that are so brainless they would march to their deaths if Olimar forced them to. And sometimes Olimar does. He has only thirty days to find all the pieces of his ruined space ship, and he needs the help of the Pikmin to carry these pieces, and if some Pikmin need to die to achieve this... then so be it.
Final Fantasy XII (PlayStation 2)

Final Fantasy XII review (PS2)

Reviewed on July 24, 2010

World-building is a very important aspect of the fantasy genre, but many works fall into the trap of making world-building the most important aspect. This typically happens when a constructed world is so deep, so immense, and so full of history and culture, that the writer hasnít spared enough attention to address the other important areas of the story, such as the characters that inhabit this world and their personal growth. In the case of Final Fantasy XII, the characters and the plot only exi...
The Legend of Zelda: The Wind Waker (GameCube)

The Legend of Zelda: The Wind Waker review (GCN)

Reviewed on July 09, 2010

Expectations can be dangerous, especially when what you get is not what you wanted. The real tragedy is that sometimes what you get is actually better than what you wanted, but youíre simply unable to see it. Ten years ago, there was a tech demo for the GameCube showcasing its power. One of the videos shown was a realistic styled adult Link and Ganondorf locked in an epic duel. Even though it was just a video that ran for about a minute to show what the console could do, and not a trailer of any...
Final Fantasy XIII (PlayStation 3)

Final Fantasy XIII review (PS3)

Reviewed on July 01, 2010

Square-Enix would love to create masterpieces of storytelling, if only the player and the whole gameplay aspect would stop getting in the way, which is why they are taking such drastic steps to phase them out. Final Fantasy XIII isnít a roleplaying game, and perhaps calling it a game is stretching the definition too far.
Lost: Via Domus (Xbox 360)

Lost: Via Domus review (X360)

Reviewed on December 14, 2009

There's a special feature on the LOST - Season 3 DVD that looks at the concept and creation of the video game. It's really nothing more than four minutes of hype and promises, which makes LOST: Via Domus sound really awesome.
Crisis Core: Final Fantasy VII (PSP)

Crisis Core: Final Fantasy VII review (PSP)

Reviewed on November 02, 2009

Crisis Core is a shallow game, rarely giving you a chance to deviate from the main story and explore, as the story whisks you from one chapter to the next at an incredible pace.
Tales of Vesperia (Xbox 360)

Tales of Vesperia review (X360)

Reviewed on September 06, 2009

A Tales game is easily identifiable by its fast-paced, action driven battle system, a complex fantasy story, and a lovable cast of characters. Those who might criticise Tales of Vesperia for being too similar to previous games in the series, such as Symphonia, are missing the point. Why change what isnít broken? Tales of Vesperia is such a perfect balance of battles and character driven story telling, that you shouldnít care if youíve played this type of game before, ...
Animal Crossing (GameCube)

Animal Crossing review (GCN)

Reviewed on May 15, 2009

It was a couple of days before Halloween, and Iíd decided to move out of my parentís basement and take up residency in a sunny little forest village called Jerktown. With a name like that, how could the town be anything but a nice place to live? With that logic in mind, I boarded a train with nothing more than the clothes on my back and a small sum of money.
LEGO Star Wars: The Complete Saga (Xbox 360)

LEGO Star Wars: The Complete Saga review (X360)

Reviewed on March 23, 2009

LEGO Star Wars is not an easy game to describe with words. I can remember reading a few reviews for the LEGO games that have popped up in the last few years, and from them, all I understood was that the game was funny. I can even remember walking up to an in store demo of LEGO Star Wars, and not having the faintest clue what to do. I bought this game at bargain bin price, not knowing what to expect, except for a few laughs.
Wii Fit (Wii)

Wii Fit review (WII)

Reviewed on March 15, 2009

It would seem that Nintendo's master plan has finally come full circle. After fattening up their user base over the last 20 years, they've finally released their own antidote: Wii Fit. I was given Wii Fit for Christmas in a not-so-subtle hint that I need to lose some weight. Thankfully, demand for Wii Fit is still high, so I was able to sell it recently and buy a real game instead.
Animal Crossing: City Folk (Wii)

Animal Crossing: City Folk review (WII)

Reviewed on January 10, 2009

Australian's buying this game should beware - the much advertised transfer of your Animal Crossing Wild World character to this new game will not work. Why? Because our version of the DS game was a re-labled US version. While the DS games have region codes, it usually doesn't matter because it isn't region locked. Nintendo of Australia took a shortcut a few years ago, and this means that PAL copies of Animal Crossing "Let's Go To The City" will not recognise our copies of Wild World.
Star Wars: Knights of the Old Republic (Xbox)

Star Wars: Knights of the Old Republic review (XBX)

Reviewed on March 18, 2005

As you walk down the sand-swept streets of Tatooine, you and your party come across a widow desperately trying to sell the only possession she has left. She needs the money to get herself and her kids off the planet to somewhere nicer. Tatooine isnít a nice place. As you talk with her, you can decide what you want to do. Touched by her story, you might want to buy the item from her, and if youíre feeling exceptionally generous, you can give her more. Itís only 500 credits, and in your journey, y...

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