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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by Masters and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
R-Type II (Game Boy)

R-Type II review (GB)

Reviewed on August 06, 2011

The GameBoy iteration of R-Type II managed to take the already flawed and decidedly obnoxious arcade experience, and made it loathsome and near-unplayable.
Silent Hill (PlayStation 3)

Silent Hill review (PS3)

Reviewed on July 29, 2011

The car won’t drive anymore -- you'll have to ditch it. You strain your eyes to seek her out, but the snow makes it hard to see. Cheryl is out there, somewhere in the whiteness. She’s a little girl lost, drowning in a sea of powder: The lonely resort town of Silent Hill has claimed her.
Call of Cthulhu: Dark Corners of the Earth (Xbox)

Call of Cthulhu: Dark Corners of the Earth review (XBX)

Reviewed on July 26, 2011

Lovecraft always waxed poetic about dangers “not to be met or dealt with, but only to be fled from as precipitately as possible.” None of his scholarly protagonists ever kicked Dagon's ass, or put buckshot into any of the Deep Ones. But that is what this game expects of us.
Limbo (PlayStation 3)

Limbo review (PS3)

Reviewed on July 25, 2011

From malevolent children bearing bows and arrows and the inexorable presence of a giant spider early on, to crushing gears and high-voltage surfaces in later industrial-themed levels—everything is beset upon you to bring about your ruin. You will be skewered, bludgeoned, electrocuted, decapitated. And you’ll get used to it. It's a small price to pay to learn, to see what comes next.
Cloud Master (Sega Master System)

Cloud Master review (SMS)

Reviewed on July 12, 2011

Cloud Master has tepid and disposable written all over it, but its accessibility is its saving grace.
Great Baseball (Sega Master System)

Great Baseball review (SMS)

Reviewed on June 03, 2011

Didn’t Sega ask itself that most obvious question that begs answering even now? What if the baseball game we make for our beloved Master System isn’t great? What then? Won’t we look like fools? What then? Will we fold? Most likely someone did ask that question, but was promptly fired and replaced by someone else’s son, and the so-so game that is Great Baseball was released anyway.
The Incredibles (Xbox)

The Incredibles review (XBX)

Reviewed on May 30, 2011

The story of Bob Parr and his gifted family of superheroes (wife, Mrs. Incredible; children, Violet and Dash) is told inexcusably poorly. When you finish the adventure, you still won’t know what the movie is about.
Hang On (Sega Master System)

Hang On review (SMS)

Reviewed on April 28, 2011

Hang On is still enjoyable, in its small way.
Jackie Chan's Action Kung-Fu (TurboGrafx-16)

Jackie Chan's Action Kung-Fu review (TG16)

Reviewed on April 25, 2011

Big-headedness ruled the roost on the Turbografx-16, and we had developers Hudson Soft to thank. From Bonk’s Adventure to JJ & Jeff, Hudson had a stranglehold on the burgeoning cutesy 2D platformer featuring characters with massive noggins genre.
Homefront (Xbox 360)

Homefront review (X360)

Reviewed on April 02, 2011

That Homefront permits us to wage warfare in our neighbour’s backyard is an instant coup; the gritty, literally grassroots shootouts elevate the experience from me-too shooter; a role which most other FPS games have seemed content to fill, constantly improving graphics and increasingly outlandish plots notwithstanding.
Dreamcast Collection (Xbox 360)

Dreamcast Collection review (X360)

Reviewed on March 28, 2011

Sega had a legacy here to uphold. You know how hardcore gamers love to laud accolades on lesser known, dead systems and celebrate their obscure appeal? Well Dreamcast was one of those systems. Hell, Dreamcast might have been the system – only the near-mythical Turbo Duo vies with it for that title.
Thunder Force V: Perfect System (PlayStation)

Thunder Force V: Perfect System review (PSX)

Reviewed on March 22, 2011

The Pièce de résistance, is the Final Guardian. He is so alien in his prettiness, so well animated, so deliciously cruel, that you begrudgingly endure how unfair he is. Beating him is hard enough, but what’s worse is that if you don’t beat him fast enough, he will fly away and leave you cursing at the screen as you are ‘awarded’ with the incomplete, false ending for the millionth time.
Lightening Force: Quest for the Darkstar (Genesis)

Lightening Force: Quest for the Darkstar review (GEN)

Reviewed on March 19, 2011

There's a story here somewhere, but it doesn't matter much--this is a side-scrolling shooter after all. And the story is especially irrelevant when the developers, Technosoft, changed things up when they released Thunder Force V packaged with a revised history of the series. Suffice it to say that you will be expected to kill everything in your path in the name of victory. Martyrdom has no place in space.
Thunder Force III (Genesis)

Thunder Force III review (GEN)

Reviewed on March 17, 2011

Amazingly, on a system inundated with side-scrolling shoot 'em ups, TFIII managed to shine. Critics, shooter fanatics, and casual players alike, found common ground with this cartridge.
Silent Hill 3 (PlayStation 2)

Silent Hill 3 review (PS2)

Reviewed on March 09, 2011

The start of the downward spiral.
Pocket Pool (PSP)

Pocket Pool review (PSP)

Reviewed on December 30, 2010

HyperDevbox Japan surely set out to do something different, by giving us ‘erotic pool.’ The word on the street is that publishers Conspiracy and Eidos sought to use the Girls Gone Wild license and do something really distinct, but talks fell through. As such, we’re stuck with a random collection of stills and short video clips of nude models and outright porn stars as our erotic content.
Gunstar Heroes (PlayStation 3)

Gunstar Heroes review (PS3)

Reviewed on December 21, 2010

Your mission is straightforward enough: As one of the two Heroes — twin brother Red or Blue — you must foil the nefarious Colonel Red (the doppelganger of Street Fighter II’s M. Bison) who has stolen the four Mystic Gems in an plot to unleash the all-powerful Golden Silver — and you’ll want to release your brainwashed older brother Green and rescue hopeless ally Yellow along the way.
Resident Evil: Survivor (PlayStation)

Resident Evil: Survivor review (PSX)

Reviewed on December 21, 2010

We’ve been able to rely on Resident Evil games for certain ingredients that bespeak their quality: amazing polygonal graphics, cheesy cinematic cut scenes, and their ability to spook the player. Survivor only gets the cheese right. This game looks horrid, but fails to provide the horror.
Vectorman (Genesis)

Vectorman review (GEN)

Reviewed on December 02, 2010

At the time of this game's release, a big fuss was made over it. Much drooling came about, and many Genesis gamers had to dab gingerly at their foreheads with cold towels. The reason was that BlueSky Software made a truly unique-looking game. Vectorman himself (he's the good guy) is made out of yellow-green spheres, and he animates brilliantly. His composition and movement might bring to mind the PC survival horror not-quite-classic, Ecstatica, had anyone actually played that game. But Vectorman's own good looks grandstand alongside shamefully bland foes, and within missions undeserving of his own undeniable charm.
Zero Wing (Genesis)

Zero Wing review (GEN)

Reviewed on November 23, 2010

Zero Wing is a side-scrolling shooter, of the deliberate, R-Type variety, not the frenetic Thunder Force variety. That in and of itself may seem strange coming from Toaplan, the makers of the prototypically hectic Batsugun and its ilk. But that strangeness isn’t the draw of this mostly mediocre shooter. The draw is the story.

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