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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by Masters and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
NBA 2K9 (Xbox 360)

NBA 2K9 review (X360)

Reviewed on November 05, 2008

Put simply: it doesn’t get better than this for videogame basketball. NBA 2K9 basically took a blueprint which was already established as genre-defining and leading, and made some tweaks in order to provide the best experience available. That being said, my score reflects the fact that they left room for improvement for subsequent releases -- this year's minor refinements are just that: minor.
Unreal Tournament 3 (Xbox 360)

Unreal Tournament 3 review (X360)

Reviewed on October 31, 2008

The Deathmatch (every-man-for-himself) and Team Deathmatch (every man on blue against everyman on red) modes still shine as UT’s greatest achievements. Space stations and other similarly futuristic locales dominate the bulk of the maps, but there are some cool departures, such as the Japanese temple-themed map, and my personal favourite: which situates the carnage in a courtyard at the foot of buildings that have seen better days. UT fans will also be pleased with the inclusion of at least one zero gravity map, where combatants can play as murderous astronauts, bouncing from rooftop-to-rooftop, raining rocket-fire like some fiery future-world precipitation.
Baja: Edge of Control (Xbox 360)

Baja: Edge of Control review (X360)

Reviewed on October 30, 2008

But it's the Baja race that makes this game unique; this is where the game does its best to shine. In this mode, you take on the Baja 1000, a real-life test of racing endurance that takes place annually in Baja (Peninsula of Mexico) and can go on for a full three hours.
Silent Hill: Homecoming (Xbox 360)

Silent Hill: Homecoming review (X360)

Reviewed on October 24, 2008

Ironically, in coming home we are farthest away from a new path to the original waterfall. Rather than sate our thirst with some ingenious new angle to this business of Otherworldliness, new developers Double Helix serve up something that closely resembles the first game only in appearance, and not in spirit, choosing to ramp up the elementary combat and miss the point altogether.
Commando: Steel Disaster (DS)

Commando: Steel Disaster review (DS)

Reviewed on October 22, 2008

Commando is a completely generic clone of the Metal Slug blueprint, giving us nothing new, except for its own unique list of problems.
Dead or Alive 4 (Xbox 360)

Dead or Alive 4 review (X360)

Reviewed on October 12, 2008

Things haven’t changed a lot, so much as been refined, the fourth time ‘round. The usual suspects are on offer: Ninja Gaiden’s Ryu Hayabusa, the super ninja; Kasumi, the sexy ninja pacifist (I kid you not); Hitomi, the hot German kareteka; Hayate, the unbelievably powerful pretty boy ninja. In case you’re new to the DoA experience – yes, there are a lot of ninjas.
Rumble Roses XX (Xbox 360)

Rumble Roses XX review (X360)

Reviewed on October 07, 2008

The perv ideas begin with the outfits, which range from form-fitting hot pants to your basic wrestling thong. Once you’ve selected your hottie and dressed her as skimpily as you like, choose an arena and get to fighting. Even while duking out, there is sexiness on display, because the holds and throws are executed with a deliberate seductiveness, and the camera, when it doesn’t automatically give you the dirtiest view of the action, offers you manual control so you can do it yourself. Trust me – powerbombs never looked so hot as when you’re looking directly down between the legs of the upside-down victim.
Amorous Professor Cherry (PC)

Amorous Professor Cherry review (PC)

Reviewed on September 01, 2008

As Kouta, the overanalyzing, virginal lead character, you’ve got to choose between these three ‘ladies’ (lucky guy). There are several decisions you have to make along the way that will impact which stream the game takes you on, and which ending you earn. The decisions you make will lead to sex in any case, so you needn’t worry too much if your head isn’t in the game. Random clicking will still enable your seeing not only Kouta banging multiple ladies, but the ladies pleasuring each other. Good times.
Tom Clancy's Rainbow Six: Vegas (PSP)

Tom Clancy's Rainbow Six: Vegas review (PSP)

Reviewed on August 26, 2008

We know that special-ops missions must often be unromantic, behind-the-scenes dirty work, but the developers must have forgotten that Vegas is a game. Because nothing is so disappointing about it as the fact that it never feels like we’re in Vegas.
MYST (DS)

MYST review (DS)

Reviewed on August 15, 2008

Sensibilities and expectations have changed over the last 15 years, but not much else has. The game is still a collection of wondrous locales which we must navigate in the crudest of ways—through a poverty of frames such that turning around brings to mind a herky-jerky slide show. Impossibly, the game actually looks worse – far worse – than it did when it first reared its innovative head in 1993.
Space Invaders Extreme (DS)

Space Invaders Extreme review (DS)

Reviewed on July 09, 2008

Each boss battle is pretty clever, but one in particular is especially so: the boss will actually move back and forth along the bottom of the lower screen, while you take up a new position, along the bottom of the top screen. There, you will stand off against reflector aliens, and attempt to time your shots so that they get reflected back your way, slipping past you, hitting the boss below. All this while he shoots up at you as well. Brilliant stuff.
Capcom Classics Collection: Reloaded (PSP)

Capcom Classics Collection: Reloaded review (PSP)

Reviewed on July 02, 2008

Amazingly, I remember finishing Ghouls ‘N Ghosts, and Super Ghouls ‘N Ghosts in their heydays. I would have two questions for my old self were able to ask him now, a good one, and an even better one: how, and why?
Street Fighter Alpha 3 MAX (PSP)

Street Fighter Alpha 3 MAX review (PSP)

Reviewed on June 27, 2008

You’ll see the usual flaming uppercuts, 360 degree spinning pile drivers, and upside-down hurricane kicks – yup, the usual fare. But because this is a Street Fighter game of the SUPER COMBO (or ISM) era, you’ll also bear witness to the vacuum hurricane kick, which catches unsuspecting enemies in its unforgiving vortex; and my personal favourite, Ken’s Shippu Jinraikyaku, which may as well have been dubbed, “huge soccer kick turns into spinning kick which carries opponent to the top of the screen to die”. (That was probably too long.) Alpha 3 is full of such awe-inspiring maneuvers.
SNK Arcade Classics: Vol. 1 (PSP)

SNK Arcade Classics: Vol. 1 review (PSP)

Reviewed on June 20, 2008

Magician Lord is still gorgeous. Its backdrops are utterly otherworldly; its foregrounds brim with fantasy book life. Long-armed, bipedal beasts and gaggles of skeletons patrol the outer realms framed by unearthly mountain range and sky. Leap-deterring, hovering spheres; amorphous, wall-hugging gelatin; and spinning eyeballs actually seem alien -- not your garden variety projectile-spitters.
World Heroes Anthology (PlayStation 2)

World Heroes Anthology review (PS2)

Reviewed on May 22, 2008

The two main Heroes are SNK’s answer to Street Fighter II’s Ryu and Ken, right down to the fact that the ‘alternate’ choice is the guy in red. Even their moves are rip-offs – a rising uppercut, a spinning attack, and a projectile attack – all effected in the exact same way as in Capcom’s game. This wouldn't be so bad if the newer game actually improved upon the source material. As it is, the moves that enaged, that elicited such a gut feeling of satisfaction in the execution, here come off with little pay-off for the player.
Last Alert (Turbografx-CD)

Last Alert review (TGCD)

Reviewed on May 01, 2008

Last Alert's 'advanced speech' is in stark contrast to its visuals: the game uses an overhead view (much like the one employed by Guerrilla War) to chronicle the adventures of our favourite Guy, who happens to be a bruising special forces bad ass (of course).
Unreal Tournament (PlayStation 2)

Unreal Tournament review (PS2)

Reviewed on April 01, 2008

Consider UT’s enviable balance. Imagine a map where beginners can seek rocket launchers to run amok, while pros can deign to gun them down armed with only a pair of pistols.
Ultimate Ghosts 'N Goblins (PSP)

Ultimate Ghosts 'N Goblins review (PSP)

Reviewed on March 07, 2008

Ultimate’s thesis is a simple one: all things conspire to kill and frustrate, all roads lead to death – which, admittedly, seems in keeping with the spirit of the series.
Rainbow Islands Evolution (PSP)

Rainbow Islands Evolution review (PSP)

Reviewed on March 04, 2008

For starters, the new-and-improved premise is really, really stupid. In action-puzzle games that should not matter. But it does, because controlling a sombrero-wearing, hurdy gurdy-wielding imp against the evil forces of the despotic recording industry (Million Records Company) is as ridiculous as it gets – so dumb that it offends.
Taito Legends 2 (PlayStation 2)

Taito Legends 2 review (PS2)

Reviewed on February 13, 2008

A Taito shooter showcase would not be complete without representation from the Darius series of shooters. The side-scrolling fish-featured mainstay makes two welcome appearances here: in the shmup fan favourite Darius Gaiden, beloved for its balance, and the ostentatious bullet storm that is G-Darius, beloved for its excess.

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