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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by EmP and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
The Legend of Zelda: Phantom Hourglass (DS)

The Legend of Zelda: Phantom Hourglass review (DS)

Reviewed on December 01, 2007

Things starts how they always start in the Zelda multiverse, with the kidnapping of that dappy bint of a princess whose only point of existence is to be spirited away by dark forces at the start of every new adventure. In a new development twist for the series, Phantom Hourglass is a direct sequel from Wind Waker on the Gamecube, meaning that it inherits the THE BIG TWO flaws that chapter suffered from
Luminous Arc (DS)

Luminous Arc review (DS)

Reviewed on November 25, 2007

The more Ďprofessionalí reviewers out there have all led their reviews by saying something along the lines of ďItís no Final Fantasy TacticsĒ and I fully agree with them. Luminous Arc isnít a dull, monotonous trek through a featureless and overly-convoluted series of caves: itís an explosive rocket bungee through a gallery of neon-lit wonderment.
Escape From Paradise City (PC)

Escape From Paradise City review (PC)

Reviewed on November 18, 2007

. The bank robber, Porter, can pick up anything to small machine-pistols (and, in an odd decision to recycle fantasy prefixes on the weapon types, a rusty Uzi) to hulking assault rifles while the crooked cop, Chekov, has a greater command of henchmen but prefers to provide covering fire with handguns. The last of the trio, Angel, a female brawler pulled from death row, simply kicks a lot or arse. Via violence. The three serve individual purposes, embodied by everyone having separate skill branches which they can level up through RPG-like methods.
Sam & Max 201: Ice Station Santa (PC)

Sam & Max 201: Ice Station Santa review (PC)

Reviewed on November 11, 2007

Itís been a few months since I last played through the six episodes of Telltaleís Sam & Max resurrection (and then played through them all again to review the entire season as a whole!) and the general feeling was positive. The series retained most of the aspects that made the 1993 original Hit the road such a well respected title and established itself as one of the better revivals that companies out of fresh ideas like the throw out into the market these days. Edios raping Lara Croftís rotting corpse Ė Iím looking at you! Leave the poor girl alone.
Honeycomb Beat (DS)

Honeycomb Beat review (DS)

Reviewed on November 06, 2007

The only real problem with Honeycomb Beat (aside from its insistence that I share anything in common with aquatic invertebrates) is that it's not a game that will be played in long stretches; it's a half-an-hour-before-closing-the-DS one.
Urban Dead (PC)

Urban Dead review (PC)

Reviewed on October 26, 2007

The frantic plight of new characters trying desperately to scrape up enough experience to buy those all-important skills is easily the most thrilling chapter of Urban Dead.
Valhalla Knights (PSP)

Valhalla Knights review (PSP)

Reviewed on October 24, 2007

Valhalla Knights makes a lot of assumptions. It assumes you already know that the character you're hired to escort through evil-heavy lands is automatically in your group, despite the game never telling you so and the character only ever showing up once said quest is completed.
Halo 3 (Xbox 360)

Halo 3 review (X360)

Reviewed on October 18, 2007

But if asked to sum up what Halo 3 is without the narrative poise, itís still an easy answer: itís just like Halo 2.
Requital (PC)

Requital review (PC)

Reviewed on October 15, 2007

Requital finds itself more realised than Two Worlds, but simply not on the same tier as Oblivion.
UFO: Aftermath (PC)

UFO: Aftermath review (PC)

Reviewed on September 15, 2007

Aftermath tries a more cinematic approach to TBSing that could have worked if it wasnít lost in the background.
WWE SmackDown vs. Raw 2007 (Xbox 360)

WWE SmackDown vs. Raw 2007 review (X360)

Reviewed on August 31, 2007

In one section of the career mode, it even made it look like Bobby Lashley had an ounce of charisma! You know technology has advanced when it achieves the impossible.
Sam & Max: Season One (PC)

Sam & Max: Season One review (PC)

Reviewed on August 29, 2007

While their looks and sounds have been updated, both Sam and Max retain all the personality they boasted in 1993. Deadpan and noir-inspired Sam is the canine shamus with a love for Bogart-like wordplay and overloaded sentences, while Max, the psychotic shark-toothed rabbity-thing, revisits his role as the hyperkinetic, deranged sidekick. They thrive in a familiar setting, too; each of the six episodes has the expected smattering of insanity, mindless violence and laugh-out-loud moments housed within a simple and accessible point-and-click interface.
Revelations: Persona (PlayStation)

Revelations: Persona review (PSX)

Reviewed on August 22, 2007

For example, jokester Masao Inaba, complete with Asian skin tone, playful freckles, and pseudo-jester hat, did not make the cut. Instead, heís overwritten by Mark. Mark, the token black kid akin to Billy Dee Williamís role in Star Wars without a smattering of the charisma, wears a funky red baseball cap, speaks fly street talk, yo, and has a mad crush on the white chick. Heís also armed with hip-hop moves: to try to tempt enemy demons over to the side of good, Mark will dance sexy at them upon command. Inaba wasnít hip: he was artistic, offbeat and unique. For this, he was to die.
Voyage: Inspired by Jules Verne (PC)

Voyage: Inspired by Jules Verne review (PC)

Reviewed on July 30, 2007

The game adaptation draws inspiration from the book, but, ultimately, gives you the adventure that Verne's three explorers could only dream about as their shell floated past their target.
Exit 2 (PSP)

Exit 2 review (PSP)

Reviewed on July 20, 2007

Sorry, but I've not played the first Exit and unless you're a big puzzle enthusiast or Japanese (in which case, konichi wa!) odds are, neither have you. Despite racking up respectable review scores, Taito's PSP brain teaser/action hybrid didn't fly off shelves. If the sequel is anything to go off of, that's really a bit of a shame.
Armored Core 4 (Xbox 360)

Armored Core 4 review (X360)

Reviewed on July 04, 2007

Don't let the number on the end of Armored Core fool you: here we have a series that's run a lot longer than the aforementioned '4' would have you believe. Totalling eleven titles thus far in, FROM Software have steadily marched their mechanical army into the homes of players since the early days of the PSX. Armored Core 12 4 is the first game to feature on the newest wave on console, but itís very much a case of not straying from the beaten track.
Return to Mysterious Island (PC)

Return to Mysterious Island review (PC)

Reviewed on July 03, 2007

This will please fans of the book, as will how faithful the game remains to Verne's pre-written legacy. While exploring the island, you'll come across key locations such as the mill, Granite House and the littering of sulphuric pools that dot the island. You'll find numerous references to the original party that called the island home as well as an appreciated (if not rather hackneyed) explanation as to how the start of the game links in to the finale of the book.
Safecracker: The Ultimate Puzzle Adventure (PC)

Safecracker: The Ultimate Puzzle Adventure review (PC)

Reviewed on June 23, 2007

Although there's a loose narrative that ties the adventure together, Safecracker is almost all about cracking safes. And, in spite of my whining, itís actually a lot of fun.
Pacific Storm: Allies (PC)

Pacific Storm: Allies review (PC)

Reviewed on June 18, 2007

Thereís a magical moment in each game of Pacific Storm: Allies where all the tiny nit-picking in the planning stages and the tweaking to your forces manoeuvres in-battle all come together to form one huge, working scene of battle, or darting attacks and sneaking counterattacks. To watch you plans take effect and wipe out an enemy fleet or to watch a hail of torpedoes you failed to plan against smash into the bow of your battleship from the cockpit of a defending fighter is a unique feeling. Total control puts victory or defeat squarely on your shoulders and yours alone.
World Championship Poker 2: Featuring Howard Lederer (PlayStation 2)

World Championship Poker 2: Featuring Howard Lederer review (PS2)

Reviewed on June 05, 2007

You start the game by constructing a likeness of yourself, have him don any number of silly hats or glasses as you wish and start him off in a seedy basement where his poker career will begin. After a few false starts spearheaded by my unfamiliarity of the genre, I was bluffing like a pro and calling out other playersí attempts to do likewise with eagle-eyed skill. Oh yes, you know the gloating is a-cominí.

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