"Akane is light, bite-sized and can be picked up and put down at will; this is appreciated. But that doesnít mean to say it wonít claw your face off and have you thank it for the maiming by the end."
If I were to list my values as a hip underground reviewer, weíd be here all day, but near the top (in the top one hundred, certainly) would be the fact that Iím a pretentiously militant retro gamer. As such, I can use my magnificent powers of complaining loquaciously to say horrid and nasty things. Things about games that claim to be throw-backs to that glorious 16-bit era we place far too much nostalgia in, but use this dodgy homage as a mask to smoke screen overly-simplistic and cheap game designs.
Because I was there. Iím not even close to being the oldest member of staff here on Honestgamers.com (Thanks, Rob, for being almost double my age!), but Iím old enough to remember the games that rightfully defined that age. And, more than most titles, I remember the Shinobi games. The bastard, bastard Shinobi games that often walked perfectly the thin line between being challenging and being cheap. Here, you will die. You will die a lot, swear and then pick the pad back from the corner of the room where youíve flung it and try again, because the death was your fault. It was perfectly avoidable; it wasnít bad controls or unbalanced odds that sent poor Joe Musashi to an early grave. It was you: you were a split second too late or you bit off more than you could chew, and now you need to try again.
Credentials boasted and ego appeased, now weíll talk about Akane The Kunoichi. Get ready for the surprising ending!
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