Portal 2 (Xbox 360) review"So, if Portal is the equivalent to a Pixar short that pops up before a lame Disney movie, then Portal 2 is the full-length Pixar follow-up. " |
The video game, Portal, was a short, but unique title that was first introduced by many on The Orange Box, released back in 2007. In a market saturated with a million first-person shooters, Portal provided a different experience in the genre: a puzzle game where you need to figure out solutions with the help of two portals, created by your portal gun. Though, you couldn't just place portals anywhere, as that would create more problems, so you would have to work with the limited, white, flat surfaces that are carefully placed within each room. The puzzles themselves aren't really headache-inducing, but Valve made sure they were designed in such a creative manner, ways in which made the short journey through the game quite a pleasant one. Like you were at some kind of obscure amusement park. Rounding off the product was an entertaining, simple plot of a mute woman (you), being forced through test chambers by a robot with an incredible ego, the unforgettable GLaDOS. This AI alone was responsible for most of the game's charming, albeit demented humor, as she would mess with your mind constantly and say absurd and silly things in such a straight manner.
So, if Portal is the equivalent to a Pixar short that pops up before a lame Disney movie, then Portal 2 is the full-length Pixar follow-up. The sequel's single-player mode is pretty huge when compared to the original, but the intent to tell a much bigger story is the driving force behind this successor. In fact, the plot takes such a high-priority, that it's really hard to tell much without ruining the entire thing. Portal 2 is like a rollercoaster ride, based almost exclusively around twists and turns, and you would only truly, genuinely get the full shebang if you don't read anything concerning the story beforehand. The only aspect I can mention is the same avatar, the mute Chell, returns for another go, but this time accompanied by a hilarious and endearing robot by the name of Wheatley. The thing is a bumbling idiot, but no matter what it does, it's hard to hate that metallic eyeball. In fact, if you really, really enjoyed the plot and characters from the first, you're going to get a kick out of the second game's expansion of that universe.
I wish I can say the puzzles don't take a back seat to the story, but... they actually do. That's not to say they've been toned down, but if you've played the predecessor, especially right before diving into this sequel, then a lot of the puzzles have very similar situations. There were rare times I had brain farts, and they mostly occurred mid-way through the game, when new elements were introduced, elements that are able to manipulate the functionality of surfaces. However, for the most part, you have typical Portal puzzles to contend with. At least in Portal 1, you were given Advanced and Challenge modes which rearranged puzzles and forced you to complete them in as few steps as possible. It gave Xbox 360 gamers a valid excuse to go back and replay the game right after completion.
In Portal 2's single-player mode, those two modes are sadly absent, which severely cuts the replay value down to a bare minimum. Only if you had a major hard-on for the story, would you ever replay it so soon.
That leaves the new co-op mode with the daunting task of carrying this weight. Now, considering the nature of Portal's play mechanics, having the ability to solve puzzles with another gamer could have been a catastrophe. With all the possible ways it could've turned out, Valve actually did a competent job with this mode. And you know how they pulled it off? B... by changing nothing, really. You get more of the trademark puzzle-solving the franchise is known for with, of course, an extra hand, and with the help of simple-to-use markers and commands, you can help your partner if they seem lost and confused. The only way this would ever be super hard is if you're playing with a complete idiot or griefer, which is bound to happen with a random matchup.
Interesting note about that, though: Valve has made playing with randoms the very last option in the co-op menus, and even has an extra disclaimer advising against such an action if you select it. I just find it funny they would include such an option, yet do everything in their power to persuade you to play with friends only.
Unfortunately, co-op has the exact same issue as the single-player mode: once you know all the solutions, you know all the solutions. The one and only time you'll be truly engrossed is when you're playing for the first time, along with another first-timer. After that, it's not as thrilling... unless you get your kicks screwing with your partners. I enjoyed Portal 2, I really did, because it's an adventure filled with witty humor, colorful characters, and clever moments; however, it reminds me of the type of movies that are fun to watch once in a blue moon, because constant, immediate viewings diminish the experience. To put it more bluntly, it's basically the Doom 3 of puzzle games.
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Community review by dementedhut (April 24, 2011)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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